Func_train on Steam Created 10 years ago2013-10-10 06:33:12 UTC by Loulimi Loulimi

Created 10 years ago2013-10-10 06:33:12 UTC by Loulimi Loulimi

Posted 10 years ago2013-10-10 06:33:12 UTC Post #316173
Hi,
I recently tested on Steam my underground map who worked perfectly before on Won.
I have a func_train wich supposed to teleport to an another path_corner but it doesn't work.
Do Steam has a difference with Won on this point?
Thanks
Posted 10 years ago2013-10-10 11:13:50 UTC Post #316177
Steam and WON have the same code so they should work the same.
You aren't using a branch path are you?
Some example maps to help:
http://twhl.info/vault.php?map=927
http://twhl.info/vault.php?map=5236
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-10-11 14:11:35 UTC Post #316192
Well, my problem is with the func_train. But there's no problems, I will see it seriously later.
I have actually an other big problem: To allow my train to have movable doors, I use two func_tracktrain who are syncrhonised by doing the same path at the same time, so we don't see there's in fact two func_tracktrain. But in multiplayer, it doens't work: The func_tracktrain aren't synchronised, they have every time a difference in their position.
Is there a command to make the func_tracktrain as in singleplayer?
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