Too many entities visible Created 9 years ago2014-04-26 10:34:21 UTC by Striker Striker

Created 9 years ago2014-04-26 10:34:21 UTC by Striker Striker

Posted 9 years ago2014-04-26 12:10:03 UTC Post #318915
Too many entities visible in the packet list
I'm gonna grow gray hair for this. I launched an unprecedented full scale optimization operation on my GoldSource map. Never before have I pursued each minor detail...

Well, you get the idea. Isn't func_detail(I'm using VHLT) supposed to reduce the entity numbers? My map is a bit too detailed for a goldsrc outside map, and it suffers from this thing. I just don't know what to do anymore.

[EDIT] I found out that the the limits of total entities in-game is 2048. This is absolutely stupid for our times, because it takes only 0.5Mb of space. This is so 1998!
Striker StrikerI forgot to check the oil pressure
Posted 9 years ago2014-04-26 13:03:14 UTC Post #318916
is there a compile command line to fix that?
Can you combine some func_details?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-04-26 14:25:59 UTC Post #318921
Apparently it's "hard coded" in the engine. So the only way is to cut down on entities. Well this sucks... I'm going to implement some hint brushes where it's possible.
Striker StrikerI forgot to check the oil pressure
Posted 9 years ago2014-04-26 15:43:36 UTC Post #318922
Limit per map is 1500+, but MAXIMUM visible at once is 512. The console will spam max entity limit.
Stojke StojkeUnreal
Posted 9 years ago2014-04-26 15:55:59 UTC Post #318923
I uploaded a beta version of the map. At. Last.

Map Vault linky
Striker StrikerI forgot to check the oil pressure
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