Half-LifeI shouldn't need to explain why Half-Life is a great game should I? Well, for the hell of it, this is where gaming turned serious for me. I played quake and quake 2, bit of doom from time to time, Duke Nukem 3D. Yeah yeah yeah.
Then... what's this? Training? But... but... I don't start with a gun in my hand? The environment can harm me? I have FRIENDS!? HOLY SHIT!
Blew my mind when I was 14. Continues to today with the devoted community. I play tested a new upcoming mod for HL1 not one hour ago and I was blown away for what must be the billionth time by this old little engine.
DOTA 2Online game of choice at the moment. This spot would have been taken by Battlefield 4 or some shit but I think I've clocked more hours in DOTA than I have in every BF game combined.
I'm not the smartest player and I do really stupid shit most of the time. However, with Archie's leadership and Digi's occasional flare in support, this game can make me grin like an utter moron as I ruin 5 other people's games.
It's also, more recently, put me back in touch with an old colleague who has been in the majority of my games since.
Fallout: New VegasOpen world post apocalyptia. This game is absolutely dripping with lore and atmosphere. The gameplay is rarely fast paced but that's only because exploration and interaction are just as rewarding as the combat. This is one of the few games where the addition of ironsight aiming was actually beneficial.
Taking all the good elements from Fallout 3 and adding in factions, meaning for every friend you gain, you become an enemy to someone else. Some settlements will turn you away because you run with the wrong kind. Others will welcome you. I have only done one full playthrough of this game so far, which means there are probably thousands of different stories and locations I am yet to find.
You create your hero, you walk your own path. I've annihilated an entire race of tribal warriors. I sent a cultist group of ghouls into space. I tracked a group of brutish roman-esque legionaries to their camp and freed their prisoners. Instead, I could have saved the tribe, launched the ghouls into the ground and joined the legion. Or, I could have done something else entirely!
However, it's been dumbed down for the console generation. Just playing with the editor tools for a few minutes makes you realise just how much potential the game had.
Mass Effect seriesBioware. You beautiful bastards. Commander Urby Shepard is one hell of a guy. And he looks just like me! And he handles things the way I would if I were a Spectre (special agent) for the Citadel Council (government) on the brink of total extinction (OH FUCK!)
The story, characters and atmosphere are the stars in this series. I've lost count of how many times I've had to sit back and say: "Oh fuck"
Just when you're starting to come to terms with a massive plot twist, you get hit with another one right between the eyes. One particular moment in ME2 had me feeling genuinely uneasy. The music was eery, the location was dark and haunting, then suddenly, you learn something about the enemy that you've been fighting for the last few hours and you shit an entire towns worth in bricks.
Mind blowing.
Final Fantasy VIIAgain, I'm a sucker for RPG games with massive story lines and God damn if this isn't the longest storyline in any game I've ever played. Seemingly much less choice on how you tackle situations and you can only name the characters and chose their weapon and armour. No face / hair customisation here. However, you soon notice that choices you made WAAAAY back at the start of the game have consequences you don't actually encounter until hours, days, months or years later.
Turn based JRPG combat isn't one of my favourite things to do, but you got a damn sight more options back in 1997 than you do these days.
I've never finished it, but not because I don't want to. This game gets tricky as all hell later on.