I'm using Spirit Of Half-Life 18a1, and the trigger_camera is being a bit of a pain. I only assume it's Spirit's fault.
Every time an edit in the map is made (or most of the time not, it's very inconsistent) the trigger_camera will either slow down or speed up in-game when moving across paths, or it will skip paths entirely. I had to also deal with the camera nearly coming to a complete stop a few feet away from the second path instead of continuing towards it.
Is this known to happen?

More info:
trigger_camera initial speed: 900
acceleration units: 500
deceleration: 500
Path speed: 900

edit

Actually, I've found a work-around. I don't really think this is something anybody would be able to help with anyway, hence the lack of replies.
This thread is useless. :s