Hi people..
I'm currently suffering of an annoying Hammer Problem. Like so often Hammer refuses to execute something that should normally work without any question asked.
The situation is this:
I've got an Osprey Helicopter starting inactive and later dropping Troops. All that plus it's route are working charming but I want that the map progresses further once the Osprey died. In order to accomplish that I've added in a trigger_condition death & trigger target within the monster_Osprey entity.
Normally that works just charming in fact I'm using the exact same principle on the pre place troops for the Osprey to reinforce as these Troops are actually placed under the map outside the players reach for story reasons. So I'm killing them once the Osprey scene starts per trigger_relay.
Could any of you imagine any other method for a checkup if the Osprey is still alive or not so that in case it dies a new multi_manager will activate? I'm mapping with the Opposing Force FDG. and Vluzacn's ZHLT v33 compiler.