Map back tracking Created 9 years ago2015-07-09 10:32:55 UTC by 23-down 23-down

Created 9 years ago2015-07-09 10:32:55 UTC by 23-down 23-down

Posted 9 years ago2015-07-09 10:32:55 UTC Post #326264
Hi folks I tried searching for it but I couldn't find anything not to mention the site search has always been very imprecise in the first place.

Ok so far I've never really done it before.. But how do I allow backtracking in my levels at the moment I've got the following problem that when I backtrack into a former level per level change the map itself literally starts back at 0. That means all monsters formerly killed are once again alive and everything is as if I've just started the map with the exception that I'm starting on the level exit instead on the level start.

So how does it work? I suspect it may have something to do with the map properties? Am I right? I can't imagine placing the trigger_transition all over the map as this would copy and duplicate anything including entities such as lights etc.
Posted 9 years ago2015-07-09 11:06:42 UTC Post #326265
The word "global" springs to mind, but it's been so long since I've even tried to work with level changes... I have no idea.
... not to mention the site search has always been very imprecise in the first place.
I'm curious, Pengwynboy, will the Search be getting a revamp when the site gets its overhaul? It does seem like it could use one.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-07-09 13:04:15 UTC Post #326266
Check your map properties. Your new game unit value should be set to "no, keep current", otherwise all the variables from the previous maps that keep track of what's been interacted with, destroyed, killed, etc, will be cleared.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-07-09 16:05:28 UTC Post #326268
Ah good I thought so thanks Jeffmod..
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