Created 9 years ago2015-08-11 02:53:20 UTC by CalicoCanvas
#define STUDIO_ROCKET 1 // leave a trail
#define STUDIO_GRENADE 2 // leave a trail
#define STUDIO_GIB 4 // leave a trail
#define STUDIO_ROTATE 8 // rotate (bonus items)
#define STUDIO_TRACER 16 // green split trail
#define STUDIO_ZOMGIB 32 // small blood trail
#define STUDIO_TRACER2 64 // orange split trail + rotate
#define STUDIO_TRACER3 128 // purple trail
#define STUDIO_DYNAMIC_LIGHT 256 // dynamically get lighting from floor or ceil (flying monsters)
#define STUDIO_TRACE_HITBOX 512 // always use hitbox trace instead of bbox
So, I would guess $flags 256 tells the engine to use the "STUDIO_DYNAMIC_LIGHT" behaviour of getting lighting from the ceiling (maybe because regular models use the closest surface, which might not be good for flying monsters?)