Big Map Doesn't Fully Compile Created 9 years ago2015-09-13 22:37:06 UTC by Dimbeak Dimbeak

Created 9 years ago2015-09-13 22:37:06 UTC by Dimbeak Dimbeak

Posted 9 years ago2015-09-13 22:37:06 UTC Post #326946
So, I've been working on this big-ass map in Source. But due to the limitation of the camera, at any given time I can only see this much of the map (on its highest settings):
User posted image
This wouldn't be such a big deal if it weren't for the fact that only that much of the map is compiling.
User posted image
Why is it that only this chunk of the map is compiling?
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-13 23:06:01 UTC Post #326947
> Compiling question
> Doesn't post compile log
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-09-13 23:28:20 UTC Post #326948
I chose not to post the log since it was inconsistent every time I compiled the map, and I couldn't read too far into it about why only part of it was getting mentioned. I know it's currently plagued with errors, but none of them are indicative of why my map is compiling like this.

- SNIP -
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-14 02:13:51 UTC Post #326949
Ugh, post massive walls of text to pastebin or something, please.
Penguinboy PenguinboyHaha, I died again!
Posted 9 years ago2015-09-14 02:55:36 UTC Post #326950
You did have a leak error in there.
Load up the pointfile
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-09-14 14:45:35 UTC Post #326951
The pointfile goes straight through a wall. But there couldn't be a leak because I've literally just put a regular hollowed cube around the entire map. The problem isn't that the compiling is getting halted, it's just that for some reason only PART of the map is being compiled.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-14 16:28:52 UTC Post #326953
Make sure your visgroups are all enabled when you compile.
Have you tried doing a full compile?
Alt-P checks out ok?
There's no giant groups anywhere?
Are the cordon bounds enabled?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-09-14 17:57:23 UTC Post #326954
Make sure your visgroups are all enabled when you compile.
All but areaportals, which I'm positive aren't the cause of this.
Have you tried doing a full compile?
I'm still gonna have to optimize my level before I want to attempt a full compile of this monstrosity.
Alt-P checks out ok?
Yep.
There's no giant groups anywhere?
Nope.
Are the cordon bounds enabled?
Nope.

AAAA
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-14 17:59:38 UTC Post #326955
Any giant brushes that you thought were entities but actually arent?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-09-14 18:07:25 UTC Post #326956
I've got a lot of displacements.
User posted image
But not really any giant brushes that aren't entities, except the skybox which isn't rendering in its entirety.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-14 18:40:28 UTC Post #326957
I want to try and explain the predicament in more detail.

My map is this big.
User posted image
However, only this much in it is visible in Hammer's 3d view, which translates to what is viewed on the 2d view.
User posted image
And for some reason, only this bubble is being rendered.
User posted image
The map has been getting leaks because it hasn't been recognizing the edges of the skybox.

How do I render the whole map, and not just this bubble from the 3d view?
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-15 07:34:56 UTC Post #326959
Whatever that red circle is, delete it.
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-09-15 10:47:08 UTC Post #326960
isnt the red circle the condom thing?

i mean cordon smth... nice work btw, dimbark
Posted 9 years ago2015-09-15 11:13:43 UTC Post #326961
Whatever that red circle is, delete it.
That's the render distance for the 3d view. I've looked through the options menu, but I couldn't find anything to disable it.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-15 11:38:04 UTC Post #326962
Well they're clearly related.

Try deselecting everything then hitting shift + c (camera tool) and then hit del.

Also try tapping '2' which should increase your back clipping plane if you're not at the max already.

Why either of these would be affecting your compile, i have no idea.
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-09-15 16:20:47 UTC Post #326964
See if there's a "compile visible only" flag in your compile options.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-09-16 00:07:20 UTC Post #326966
Try deselecting everything then hitting shift + c (camera tool) and then hit del.
Tried that with full compile, no success. That was the most of the map I managed to have compile, though.
Also try tapping '2' which should increase your back clipping plane if you're not at the max already.
It's at max.
See if there's a "compile visible only" flag in your compile options.
There isn't.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-16 00:42:27 UTC Post #326967
Is that some default thing? Can't copy everything over to a new map?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-09-16 00:54:55 UTC Post #326968
Oooh, good idea. I'll try that when I get ahold of some more free time.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-20 11:43:59 UTC Post #326993
Still no luck with this! Making a new map and copy-pasting everything has the same effect.

I'm going to try using an external compiler and see if that changes things. If that doesn't work, I must just try and hand out the .vmf and see if I could get some help fixing it.

Yep. Compiler did no good. If anyone's got any ideas on what's wrong with the map, I'm giving away the .vmf. Yoink!
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-20 13:38:33 UTC Post #326994
Have you tried to turn off radius culling? It's the "R"-in-a-red-circle button at the top toolbar. Allways have it off.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-09-20 19:25:02 UTC Post #326995
I turned off radius culling. The entirety of the map was still not compiled, though.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2015-09-21 08:16:31 UTC Post #326996
write email to gabe
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