Dynamic lights in GoldSrc? Created 8 years ago2015-12-07 20:19:58 UTC by EsprimoP EsprimoP

Created 8 years ago2015-12-07 20:19:58 UTC by EsprimoP EsprimoP

Posted 8 years ago2015-12-07 20:19:58 UTC Post #327677
Is this possible? Because It's supposed to be used with an elevator.
EsprimoP EsprimoPwEight
Posted 8 years ago2015-12-08 02:28:25 UTC Post #327678
Not possible afaik, because lighting is baked into the texture during RAD.

Maybe post a pic of the area and what you want to achieve, and we can think up some trickery, e.g., use sprites w/env_renders to crudley mimic a moving light, or possibly use a triggered func_door textured as volumetric light, to simulate movement.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 8 years ago2015-12-08 02:49:31 UTC Post #327680
It'd be tough to fake with actual lights too, because you'd bump into the old "too many light styles on face" problem.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-08 16:20:13 UTC Post #327685
Possible with XashXT & Xash3D (env_projector entity).
Posted 8 years ago2016-01-16 18:01:52 UTC Post #328301
Probably if you add a second func_train which acts like the dynamic light.

If the elevator is a func_train then we could, maybe add another func_train which has the FADE texture applied to it, but if you only set the Render Mode to Additive.

The effect was used in Opposing Force (multiple times), in the train ride, and in the map with lasers, too, which had a red alarm, which was an illusion of a dynamic light, but it was (I think) a func_rotating with a red texture.
Admer456 Admer456If it ain't broken, don't fox it!
You must be logged in to post a response.