Half-Life Timer - WIP Created 8 years ago2015-12-25 16:48:44 UTC by Zerotech Zerotech

Created 8 years ago2015-12-25 16:48:44 UTC by Zerotech Zerotech

Posted 8 years ago2015-12-25 16:51:29 UTC Post #327913
Video Link: https://www.youtube.com/watch?v=gF-LlCgyaJ0

This new timer, unlike kreedz uses a zonal mechanism to enter and stop the timer rather than a button function.

So far the activation works, and also from my previous work i have ditched the sprites and used built-in textures that activates and deactivates.

However i have yet to get the stopping mechanism to work. Once I can figure it out then a reset function should be easy to do and I am happy to release the timer for projects such as BHOP, SURF, DEATHRUN etc.

Here is the project source code if you can help me in the right direction of how to stop the timer and i think i can do the reset function.

Source Code: http://www.mediafire.com/download/karrbm9nnhmfs9l/active_timer_p5c.rmf

Anyone who can help me out with getting the timer to work i will include your name on the map as a design credit for helping me out with getting certain triggers to work.

I am interested in how to get multi_trigger and trigger_relay to stop function while it is running.
Posted 8 years ago2015-12-26 02:43:49 UTC Post #327918
I have spoken to someone about this.

What i understand is that you can stop a multi_trigger from running by adding in a trigger_relay but it will not work if a multi_trigger and a trigger_relay are working together and you try to use a different trigger_relay to stop it that is when it wont work.

What i would need is a way to set a multi_trigger to run in a loop without a trigger_relay so i can interrupt it at will when i use a trigger_relay to stop a looping multi_trigger.

That is what is stopping me from getting the timer to work properly.
You must be logged in to post a response.