Hi all of you. Recently I've started the first test rounds of the main map of my Mod, and I have obtained one error of which I've gathered all info available (also valve's info in their developer's forums) before writing to all of you in TWHL. also I've discarded info related to plugins,because this mod hasn't any.
I give you what I did before this error happened:
1. start map through console
2. no bots added nor any players (except me)
3. monstermakers start to pour enemies ( 9 x 8 enemies, maxalivechildren 8, delay 0.5 secs).
4. start fighting those 72 enemies
5. first issue: I can' t see blast sprite of one of my weapons, no warning messages
6. open console, first warning: too many entities in packet list ( even when they're only abot 115 or so, far from the 512 limit )
7. close the console. fire the weapon with blast sprite effect
8. open console, this message appears SZ_GETSIZE: overflow on clients datagram
9. close cosole, fire the weapon again and hl crashes exiting to desktop
I know that it could be kinda self explanatory, but I didn' t exceeded the hl limits even for a WON Mod.
Is there an explanation or fix for this?