Make when you arrive to a part of a map,appear a black background and send u to menu background of mod
Multi_manager that triggers an env_fade, and then a trigger_endsection
When you kill a NPC,appear a message saying something like this:"Mission failed or dont kill him
A Scientist or a Barney has a
Trigger Condition field, and a
target field. Set the
Trigger Condition to "death", and set the
target to a multi_manager that triggers an env_fade, and a game_text - you might want a
player_loadsaved too.
When do u kill every NPC's of a map,the map finishes
Use a multisource to trigger a multi_manager to end the map. Have each of the NPCs target the multisource upon death.
The multisource will only trigger the multi_manager when every entity tied to it, has triggered.
how to make correctly the changelevel
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Try all those out and let us know how it goes