Changing model textures? Created 8 years ago2016-03-13 11:17:57 UTC by Spreen Spreen

Created 8 years ago2016-03-13 11:17:57 UTC by Spreen Spreen

Posted 8 years ago2016-03-13 11:17:57 UTC Post #329335
Is there another way I can change my model textures aside from Jed's Half-Life Model Viewer? It's acting up and says there is an error loading my BMP files.
Spreen SpreenThis account is no longer in use.
Posted 8 years ago2016-03-13 12:59:01 UTC Post #329340
Your new bmp files must have the exact same resolution as the original image, and it must be indexed with a maximum of 256 colors.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-03-13 13:47:30 UTC Post #329341
I think his issue is with Jeds HLMV... I've had the issue where it didn't work properly a few times.

Try moving the models into a temporary directory on your desktop. It should work then.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-13 23:15:54 UTC Post #329349
@Tetsu0
It just says that it has an error post-loading the motdel.

@Dr. Orange
How can I keep it at the 256 color limit?
Spreen SpreenThis account is no longer in use.
Posted 8 years ago2016-03-14 12:11:25 UTC Post #329354
I don't know what image editor you're using, nor how to do it in it, but generally there should be an option to make the image use indexed colors instead of full rbg. In GIMP, this is done through image>mode>indexed.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-03-14 13:29:25 UTC Post #329355
"image>mode>indexed"

Its pretty much the same in photoshop as well.
Posted 8 years ago2016-03-14 15:18:49 UTC Post #329356
If like me you don't have Photoshop, GIMP or whatever, you can use Irfanview. Just load the image, go to "Image => Decrease color depth => 256 colors (8 BPP)" and save it.
Posted 8 years ago2016-03-14 21:02:30 UTC Post #329364
guys, he's having trouble decompiling the models
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-17 20:36:33 UTC Post #329429
i dunno how to decompile goldsource models.
Spreen SpreenThis account is no longer in use.
Posted 8 years ago2016-03-18 11:57:08 UTC Post #329441
well you use HLMV for that.
What OS are you running? It's weird when it runs on Win 10
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-18 19:38:49 UTC Post #329446
To decompile the models, you need to download an external program other than HLMV. The model viewer only offer a way to set up the decompile program for easy decompiling without command lines.
But you don't need to decompile a model to change it's textures with HLMV. Simply export the texture from model viewer, change it up, make sure it's 256-color indexed, and import it back in and save the model! If you're having troubles with that, it's most likely just a problem with the edited texture, and not the program. Make sure it have the same height and width as the original texture, and make sure it's an 8-bit image (indexed with 256-colors).
Dr. Orange Dr. OrangeSource good.
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