Polygon Count in MS3D? Created 7 years ago2016-04-07 20:06:28 UTC by ZPhugeFan ZPhugeFan

Created 7 years ago2016-04-07 20:06:28 UTC by ZPhugeFan ZPhugeFan

Posted 7 years ago2016-04-07 20:06:28 UTC Post #329720
Is there a way to find out the polygon count of a mesh in Milkshape 3D?
From "Tools" tab there's "show model statistics", but it only shows the number of vertices, triangles and a few others, but not the polygons. So is there some way to calculate how many polygons does the mesh have from the first two listed?
ZPhugeFan ZPhugeFanTime is my arch nemesis
Posted 7 years ago2016-04-07 21:32:49 UTC Post #329723
arent triangles and polygons the same thing?
Posted 7 years ago2016-04-08 08:33:53 UTC Post #329725
Kinda, but I'm refering to those polygon variations known as faces (two triangles). So was wondering if I can calculate those?
ZPhugeFan ZPhugeFanTime is my arch nemesis
Posted 7 years ago2016-04-08 11:19:02 UTC Post #329726
Take your triangle count and divide by 2? :walter:

Seriously though, i don't remember MS3d supporting quads or ngons. Try out Blender.
Posted 7 years ago2016-04-08 12:44:50 UTC Post #329727
why would you need polygons? i think for performance reasons what matters is the triangle count
Posted 7 years ago2016-04-08 12:53:06 UTC Post #329728
I was submitting a model to a modding website and there were fields for how much polygons does the model have and how much triangles does it have. For the triangles- easy- Milkshape shows you in the "show model statistics" option, but for the other field that I wanted to fill, I was wondering. Yeah, now that you mentioned it, Kachito, I could have done that- simple math, but I was too tired to think straight :biggrin:
ZPhugeFan ZPhugeFanTime is my arch nemesis
Posted 7 years ago2016-04-08 16:58:22 UTC Post #329735
I was just joking; unless you port and retopo your mesh in Blender, or similar software.
Like Bruce said, 1 triangle = 1 polygon, that is if i also remember right and MS3d doesn't support quads/ngons.

Why are you using MS3d anyway?
Edit: If it's a model for goldsource, you could view it with Jeds Half Life model viewer. Pretty sure there is a poly count display somewhere around in there.
Posted 7 years ago2016-04-09 08:58:53 UTC Post #329743
if 1 triangle= 1 polygon why were there two separate fields for both? :o
Also I use Milkshape because when I open up Milkshape it's like a car's driver seat, but when I open up Blender it's like a boing 747 cockpit. :zonked:
ZPhugeFan ZPhugeFanTime is my arch nemesis
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