Rotate decals Created 8 years ago2016-04-21 20:53:51 UTC by Kaner Kaner

Created 8 years ago2016-04-21 20:53:51 UTC by Kaner Kaner

Posted 8 years ago2016-04-21 20:53:51 UTC Post #329942
Hello,

is there any way to rotate the decals I set on a brush?

Thank you people!
Posted 8 years ago2016-04-21 21:38:36 UTC Post #329943
Unless someone says I'm wrong : you can't.
Posted 8 years ago2016-04-21 23:31:18 UTC Post #329944
I don't thinks so either, but does rotating the texture affect the decal? (or does it always face "east" or whatever?)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 8 years ago2016-04-22 00:03:09 UTC Post #329945
Rotating the texture does not affect the decal... Everything I've tried last days is not possible...
bad luck :/
Posted 8 years ago2016-04-22 00:13:54 UTC Post #329946
Rotate or flip the texture, then apply the decal.
Posted 8 years ago2016-04-22 17:29:07 UTC Post #329947
Very nice Unq! it works! and then I re-rotate the texture to its original facing and the decal remains rotated :)

Thank You!
Posted 8 years ago2016-04-22 19:34:04 UTC Post #329948
hammer doesnt represent decals perfectly... look within the game
Posted 8 years ago2016-04-22 23:56:32 UTC Post #329953
Yes, Finally I see it doesn't work, if I move again the texture, valve hammer does not show changes in decals, but game does.
Posted 8 years ago2016-04-23 16:08:34 UTC Post #329958
If you use Wally to export the texture to an image file, you can use an image editing program to rotate it, then make that into a custom decal. It's not perfect, but it should work.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 8 years ago2016-04-23 20:34:16 UTC Post #329960
I remember a while back Archie or Urby talking about decals in GoldSrc, and I think the general consensus was just manually editing your texture was the best, fastest way to get the wall adornments you want in the game. (If you really still wanted to use the ugle HL decals, I suppose you could edit/copy/paste them over your textures as well)

In a limited way you can make signs and texts out of brushes--especially using Sledge's Text primitive--, though this won't look the greatest or be the most efficient from a resources perspective. If you opted to go this route, make sure you use Sledge or a HLFix-enabled Hammer, because it will allow you to make the brushes sub-1-unit thick, and/or nudge them at sub-one unit distances (Hammer compile by default snaps everything to the 1-unit grid)

Source SDK of course has overlays, which can be rotated/scaled every which way :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 8 years ago2016-04-24 00:03:56 UTC Post #329964
Looks like I was wrong, but I'm happy because I've learned something, gonna sleep less stupid this day ^^
Posted 8 years ago2016-04-24 14:30:58 UTC Post #329974
Thank you people for the answers, but I already knew the "Wally way". I want to use new textures as little as possible cause I'm trying to minimize the bsp file size

Thanks! :)
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