Error opening map with standard sprites Created 8 years ago2016-05-23 21:11:26 UTC by ph4nn ph4nn

Created 8 years ago2016-05-23 21:11:26 UTC by ph4nn ph4nn

Posted 8 years ago2016-05-23 21:11:26 UTC Post #330205
Hey guys, using hammer 3.4 with 3.5 patch. The map is for TFC (a skillmap)
Compiling with vluzacn tools, through batchcompiler

Map compiles fine without sprites, unless I add them
(screen of error)
https://gyazo.com/02454835685ef77f58cad6ff57e1bbf4

It doesn't matter how I put the sprite path, it also does not work when I use valve/sprites as a path (standard).

I did not use any custom sprites, I copied the ones I used from valve/sprites and put them in tfc/sprites/phann and put the paths to them correctly in hammer.

Am I missing something? Do I need to do something else in batchcompiler?

The compile log does not show any error.

Thanks in advance.
Posted 8 years ago2016-05-23 21:39:04 UTC Post #330206
NEVER use absolute paths. ALWAYS use relative paths.

Absolute path (WRONG):
C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tfc\sprites\glow04.spr


Relative path (CORRECT):
sprites/glow04.spr


1) Not everybody has it's Windows installation on "C:\"
2) Not everybody has it's Steam installation on "C:\Program Files (x86)\Steam"
3) Not everybody has it's Steam library on "C:\Program Files (x86)\Steam\steamapps"
4) "\" is evil, dirty, something that should be burn to Hell, even "\\" is bad, "/" FTW.
Posted 8 years ago2016-05-24 12:21:56 UTC Post #330215
Take back what you said about backslashes or I'm calling the cops.
Crypt Crypt120% sorry!
Posted 8 years ago2016-05-24 17:19:03 UTC Post #330220
I get what you mean with the paths, i've had a few test with maps including sprites that worked when compiling through hammer with zhlt.

That was before I used vluzac.

Still with the paths as you mentioned, it does not work. It does not give me an error anymore but the sprites won't show.

I'm gonna try again in a test map for half-life, lets see how that goes.
Posted 8 years ago2016-05-24 23:12:39 UTC Post #330223
Take back what you said about backslashes or I'm calling the cops.
About the calling the cops
Still with the paths as you mentioned, it does not work. It does not give me an error anymore but the sprites won't show.
Did you set the render mode to "Glow" and a render amount to a good value (like 128)
Posted 8 years ago2016-05-26 21:33:09 UTC Post #330230
Fuck sake, I had it to additive with 0 value (now additive with 255;p)... Never go full retard like me, and thanks for your help.
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