Doom 4 Enemy Design Created 8 years ago2016-06-22 17:17:33 UTC by Half-Rats Half-Rats

Created 8 years ago2016-06-22 17:17:33 UTC by Half-Rats Half-Rats

Posted 8 years ago2016-06-22 17:20:01 UTC Post #330551
I have yet to get into Doom 4, as I've been putting in 70+ hours a week on Parasomnia, and am quite broke to boot. I DID check it out so that when the time comes I could make an informed purchase...I saw a few of the monsters. Didn't want to see too many, as I wanted to be surprised...I was a little underwhelmed. To me, the colors were fine. For the most part, I saw a lot of silliness, but with an okay amount of scariness mixed in I suppose; leading to a "mixed bag" feeling on the matter.

Cacodemon is a classic throwback = Nice.
Imp = Eh OK
Revenant = Decent Enough.
Pinky Demon = Looks like something from "How to Train Your Dragon".
Mancubus = Not OK. Every time I look at it, I think "Monsters Inc." or something along the lines of a silly Saturday Morning Cartoon. First thought was calling him "Emperor Galaxor".

Kinda' peeved. Nothing really looks HELLISH! Thoughts?
Posted 8 years ago2016-06-22 18:23:58 UTC Post #330552
Cacodemon has ARMS. WHY?! But yeah, I can't stand any of the new demons in doom4. They all look terrible.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2016-06-22 19:14:37 UTC Post #330554
Actually it is easy to explain why i dislike doom 4 in any possible way:
First:
https://www.youtube.com/watch?v=wh261nfSn3E
Second:
https://www.youtube.com/watch?v=q19sVKcAqIw
Oh and here the reason!:
https://www.youtube.com/watch?v=ss8SyOhqk1I
Posted 8 years ago2016-06-22 19:23:16 UTC Post #330555
In fact, I've actually seen scarier shit in How to Train Your Dragon...
Posted 8 years ago2016-06-22 19:30:10 UTC Post #330556
I knew that DOOM 4 SnapMap was like the track editor of Re-Volt, a simple Lego editor with a huge amount of limits.

Hopefully with Re-Volt, there are ways to "bypass" those limits, but for DOOM 4, I am afraid it won't.
Posted 8 years ago2016-06-22 19:34:50 UTC Post #330557
Bought on launch day and i'm only 3 levels in, iirc, gotta get some more hours in it, i've briefly watched gameplay parts here and there though. The sci-fi vibe is definitely stronger than horror, as if they are some sort of man-made creations gone wrong in a military lab, rather than something that came out of the pit of hell. But then again, Doom4 is described as a sci-fi FPS...

I'm not a big fan of the pinky demon either. Something in the silhouette/pose that feels unnatural and physically wrong, as if a gentle tap on it's back would face plant them to the floor instantly :P
I always felt the same about pinky demon though. Should of been a quadruped, stronger line of action for their model imo.
Revenant 10/10 :badass:
Posted 8 years ago2016-06-22 22:51:57 UTC Post #330560
id Software is dead.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2016-06-23 08:35:53 UTC Post #330563
God I love that 100,000 Revenants in SnapMap video.
Thoughts?
The designs are hit and miss.

The Revenant looks pretty much how I imagined he would in HD, but they've nerfed his threat level something huge. He gained a jetpack, but lost the stinging homing rockets. Now he fires off crazy scattershot rockets that seem fly everywhere but your direction.

Soldiers are forgettable as they always were, but less of a ranged threat now that they've traded in their hitscan weapons for slow projectiles. There are also mindless fodder zombies now that shamble around the levels being about as useful as Ant in an Aussie accent competition (you son of a bitch! -AJ). The Imp's got a nice mobility overhaul, being able to cling to walls and the like, but it looks like an alien lifted right out of X-COM (which is cool, but it's an odd choice).

Pinkies grew freakish armour and take heavily reduced damage from the front, forcing you to shoot 'em in the ass, but now you'll never encounter more than two, maybe three at a time. No more hordes of pink, fleshy muscle walls closing in on you.

Pain Elementals buggered off somewhere and didn't come back. Cacodemons are pretty much the same. As passive a fight as ever, but just not nearly as cute.
User posted image
Barons of Hell and Hell Knights have been separated into very different looking classes. One resembling the eyeless Doom 3 design, and the other resembling the classic pink-skinned, green fireball-throwing, horned bugger. They also leap around like some kind of leapy thing on leap-enhancing crack, and close in on you very quickly. I actually really like what they've done with these guys, they're bigger and badder in all the right ways.

Lost souls are useless and die in about two hits. Guess they were afraid of making them anywhere near as antagonising as they used to be. Pain Elementals & Arch-viles are nowhere to be seen. There is a new enemy that loosely fills the Vile's role, except it's far less fierce, doesn't put anywhere near the pressure on you that the Vile does. I hate that son of a bitch. The new Mancubus is a disaster.

Won't spoil what they've done with the real big, bad demons of Doom, except to say they're... different.

In general it seems that because there's far less monsters on screen they've tried to make them harder hitting and more mobile, to varying degrees of success. Some of them are well reimagined, others not so much. I've been meaning to write up a Doom review for some practice but I'm being super lazy about it. My opinion of the game is sort of wearing thin since finishing it, and it was only ever that it was "just alright".
Strider StriderTuned to a dead channel.
Posted 8 years ago2016-06-23 09:29:14 UTC Post #330565
...about as useful as Ant in an Aussie accent competition
I cried. Sheer brilliance.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-23 12:10:46 UTC Post #330570
but theres no Pain Elementals! Boo!
Posted 8 years ago2016-06-23 14:22:08 UTC Post #330578
I've played the demo and would be lying if I said I didn't enjoy it. It's certainly better than the usual modern tactical shooter's range of cannon fodder.

Dudes with guns / armoured dudes with guns
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-24 02:16:48 UTC Post #330581
I couldn't resist.
I've played the demo and would be lying if I said I didn't enjoy it. It's certainly better than the usual modern tactical shooter's range of cannon fodder.
It is much better than the average modern shooter. The new Doom's worth playing at a lower price. It gets closer than any shooter I've played in a long time but it also makes a tonne of mistakes and is seriously bogged down with progression bloat. I probably sound harsh because I'm really tired of throwback shooters missing the point, like Shadow Warrior & Hard Reset before this. They seem to think non-regenerating health and no iron-sights are all you need over the more important details like level design, encounter design, item placement/balance, weapon and enemy roles etc.
Strider StriderTuned to a dead channel.
Posted 8 years ago2016-06-24 02:35:04 UTC Post #330582
I could rant about how much the new Doom is a disappointment to me some more, about how the gameplay totally misses the point and the developers seem to have only a surface understanding of literally every aspect of the original games, but Strider said basically everything I need to only more concisely and diplomatically.
So instead, as always I'll post this great video by Gamemaker's toolkit about what the original games did great with their enemies, this quote from the Doom wiki about Doomguy with my own emphasis to show how he's not supposed to be a 'roided rage machine that kills everything in sight 'just because',
The character's personality is never examined to any extent in any of the games, though he appears to have a strong moral compass, as it was his refusal to fire upon civilians and subsequent assault against his commanding officer who gave the order, that got him stationed on Mars in the first place.
and, as not always but ever since I played the demo, I'll begrudgingly admit that if I weren't viewing it under the lens of a game in an established series that needs to live up to its predecessors, the new Doom would have been kinda fun.
Glory kills are a dumb mechanic though. Give us environmental health and ammo bonuses instead of making us sit through the same few canned animations, damnit!
Notewell NotewellGIASFELFEBREHBER
Posted 8 years ago2016-06-24 03:25:46 UTC Post #330583
Oh, he could still be a roided-out killing machine and NOT want to kill innocent people.

I sense a veering-away of topics, as I believe we've tapped Doom out, and because I will take this time to say how much I hated Thief 4.
Posted 8 years ago2016-06-24 03:32:08 UTC Post #330584
There is no Thief 4.
Strider StriderTuned to a dead channel.
Posted 8 years ago2016-06-24 14:44:06 UTC Post #330585
level design, encounter design, item placement/balance, weapon and enemy roles etc.
Which doom4 nailed none of those.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2016-06-24 19:01:33 UTC Post #330588
I'm gonna be honest, I've never been a fan of the DOOM franchise. I was a Duke Nukem 3D player.

The originals were alright, DOOM 3 is one of the worst games I've ever played.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-24 20:23:15 UTC Post #330590
Doom 3 Experience = Having a heavy blanket thrown over my head while someone bitch slaps me and hisses/yells in my ear for 9 hours.

I liked it.
Posted 8 years ago2016-06-24 21:56:47 UTC Post #330591
DOOM 3 is one of the worst games I've ever played.
DOOM 3 was a mistake as well. :P

(Also, I was never a big fan of Duke's personality, but DN3D had interactivity on a level that I don't think has ever been matched to this day. Someone should fix that.)
Notewell NotewellGIASFELFEBREHBER
Posted 8 years ago2016-06-25 09:57:08 UTC Post #330596
Duke Nukem forever had a lot of interactivity, but literally everything else about it was sooo dire
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-25 13:02:59 UTC Post #330600
Duke Nukem forever had a lot of interactivity, but literally everything else about it was sooo dire
I've picked up shit in the toilets, would do it again 11/10
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