Ok didnt know how to name this thread..
let's hope someone will get the idea ^^
So i'm trying to control ambient_generic by monster actions.
The main idea is to play ambient "A" and when monster is in TriggerCondition
See Player, Mad at Player he stops the ambient "A" triggeres ambient "B"
But the problem is that i cant start ambient "A" after i kill the monster
... Eh i don't really know how clearly explain it
Simply i need to go from default map ambient to battle ambient when in combat and after i kill a group of monster it will go back to default map ambient ;p
Did play a mod sometime ago that had ambient based on combat so i wonder how they did it 0-o
It's rly important for me to change sounds in game base on events.