dynamic ambient_generic/sounds ? Created 7 years ago2016-07-03 19:08:48 UTC by kruk kruk

Created 7 years ago2016-07-03 19:08:48 UTC by kruk kruk

Posted 7 years ago2016-07-03 19:08:48 UTC Post #330662
Ok didnt know how to name this thread..
let's hope someone will get the idea ^^

So i'm trying to control ambient_generic by monster actions.

The main idea is to play ambient "A" and when monster is in TriggerCondition
See Player, Mad at Player he stops the ambient "A" triggeres ambient "B"
But the problem is that i cant start ambient "A" after i kill the monster :(
... Eh i don't really know how clearly explain it

Simply i need to go from default map ambient to battle ambient when in combat and after i kill a group of monster it will go back to default map ambient ;p
Did play a mod sometime ago that had ambient based on combat so i wonder how they did it 0-o

It's rly important for me to change sounds in game base on events.
Posted 7 years ago2016-07-03 19:26:40 UTC Post #330663
You can have only one TriggerCondition per monster. Here's a possible workaround : "force" the player to look at the NPC and have a standard trigger (trigger_once for instance) switch to combat music. Set the TriggerCondition to "Death" on the NPC that do the opposite.
Did play a mod sometime ago that had ambient based on combat so i wonder how they did it 0-o
Name of this mod ?
Posted 7 years ago2016-07-03 21:30:35 UTC Post #330668
Hmm, yea using trigger_once is a good idea and gives me nice control overall thx ;]
Unfortunately i got into a second obstacle :( was thinking of triggering
multisource with fiew monsters with Condition Death (something like kill all targets making the ambient play or stop) does not work as expected ;/
It triggers as soon as one monster dies :(

Will search for the mod but it was a old one ..sometime from 2005 XD
Posted 7 years ago2016-07-03 23:05:53 UTC Post #330669
Assuming that you've set the multisource up appropriately and that's just some glitch, try having the monsters trigger trigger_relays instead, which in turn trigger the multisource.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-07-04 08:39:25 UTC Post #330675
Cool, looks like it works with adding trigger relay to earth monster ;]
Strange it doesn't work when i try to use monster - multisource directly, hmm

Anywahy thx guys ;] now i can have a nice control with ambient in game :>
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