Prevent Bomb from Falling Created 8 years ago2016-08-18 22:10:08 UTC by MistaX88 MistaX88

Created 8 years ago2016-08-18 22:10:08 UTC by MistaX88 MistaX88

Posted 8 years ago2016-08-18 22:10:08 UTC Post #331298
I'm working on a CS 1.6 map and just recently finished the basic layout. I'm trying to figure out if I can get some player feedback so I can make any major changes before I start detailing it but until then I've been taking care of other little things and trying to come up with a rough idea of the aesthetic I want the map to have. One thing that's been on my mind is the lower bombsite. The approach is open but walking area is limited by way of catwalks over some radioactive goo.

The problem comes in when a bomb carrier gets shot while close to the edge and facing the railing. The bomb tends to get thrown off and then it cannot be retrieved. This is an issue that bots had constantly because they are stupid and I feel like it won't happen as often with human players, but I know it will still happen. Is there any way to stop the bomb from going past the railings without blocking players or bullets?

Map:
http://twhl.info/vault.php?map=6114
Posted 8 years ago2016-08-19 00:29:09 UTC Post #331299
I think it's a really bad idea to test a map with "dev" textures, they make it very hard to orient in the map. Use random default textures or smth.

Just make the railing a bit higher and make it either solid or func_wall with { grating. You will still shoot through if it's thin enough.
Posted 8 years ago2016-08-19 00:57:59 UTC Post #331300
I was already considering slapping some default textures on it for now. I made the ceiling different colors in different areas to make it "easier" to differentiate but it's still easy to get turned around making quick movements and such.

This is honestly my first real attempt at making a playable map, and thus, the first time I've put an early version together to be played. I've slapped some together in the past with no real thought to gameplay because I was too set on a certain setting or aesthetic that I couldn't let go of.

My thing with making a higher railing was it kinda defeats the danger of a player not paying attention and hopping over one in a firefight. But in reality most of the time it will probably only happen when players intentionally kill themselves, so I suppose I shouldn't stay too hung up on it.

I'm thinking I'll take your transparent func_wall advice but make it some kind of "safety glass" straight up to the ceiling. But I'll leave the trigger_hurt just above the "goo" because it being there and set to radiation damage creates a Geiger counter sound that I want to stay.

I'll still have a few openings (including the window within the bombsite looking out to the rest of the big room) but it would still eliminate a large majority of lost bomb cases.
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