vis noclip brush entity ? Created 7 years ago2016-08-23 15:22:07 UTC by kruk kruk

Created 7 years ago2016-08-23 15:22:07 UTC by kruk kruk

Posted 7 years ago2016-08-23 15:22:07 UTC Post #331391
Is it possible to create a brush entity that will block vis?

I use NOCLIP texture on a regular brush for optimization but was it posisible to disable and enable it?
Posted 7 years ago2016-08-23 16:38:47 UTC Post #331393
No you can't.
Posted 7 years ago2016-08-23 17:34:07 UTC Post #331394
No you can't.
eh ;/ that what i was afraid of :(

I think valve made it for hl2 right?
Oh well, will have to do somesort of a visual portal to hide it.
Posted 7 years ago2016-08-23 19:15:13 UTC Post #331400
There is a brush you can use to block VIS and be passable by the player. You can't switch it on and off but you can use it in combination with some kind of func_illusionaries to hide it and make it look like a portal.

There is a little-known texture called TRANSLUCENT. If you texture a brush with this, it will be what I described: VIS-blocking but passable by the player.
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