Created 7 years ago2017-04-09 15:55:55 UTC by abbadon
@PointClass iconsprite("sprites/lightbulb.spr") color(255 255 128) base(Target, Light, ZhltLights) = light_spot : "Spotlight"
[
firetarget(string) : "Target to trigger"
_cone(integer) : "Inner (bright) angle" : 30
_cone2(integer) : "Outer (fading) angle" : 45
pitch(integer) : "Pitch" : -90
// _light(color255) : "Brightness" : "255 255 128 200"
_sky(choices) : "Is Sky" : 0 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1 : "Initially dark" : 0
]
]