I recently found this little piece of freeware called kHED that ive found is very intuitive and easy to use. Its actually easier Ive found to use than Milkshape3D and has GoldSrc compiling right out of the program with .mdl export. The only downside is that there is no rigging or bones, however this program can also save scenes as milkshape files. Ive used a wide variety of 3D programs and id say this would be something id be playing around with if I were an absolute beginner.
http://khed.glsl.ru/index.php?page=home
Ive made a 15 minute sped up video of a static TV prop from start to finish. I went for quick and dirty so most of the stuff is PS layer style effects.
Things to note:
-I didn't need to UV unwrap the antennas because I used a special "_chrome" texture (64X64 only).
-If you get errors on export/autosave try running as admin (also if your compiled model is 0kb)
-There are some things I rushed like some bits of wasted UV space and having an on red light when the TV is clearly off (whoops.)
-You can find the QC and SMD in the folder you saved your working kHED file and edit it to add other things if you need
-If you are a more experienced modeller (Blender,Max) you can probably pass on this. However the UV unwrapping tools on this program are superior to MilkShape3D with more options and an active selected 3D preview next to your sheet and if you are a Milkshape user id give it a try (also remember you can save as milkshape scenes)
-For Sven id probably go with item_generic, I went with cycler_sprite for generic vanilla GoldSrc compatibility
YouTube Video Of Prop Making
I threw on some GTA3 RISEFM because why not.