Invisible texture bug Created 7 years ago2017-08-31 12:10:52 UTC by savvaisnotagirl savvaisnotagirl

Created 7 years ago2017-08-31 12:10:52 UTC by savvaisnotagirl savvaisnotagirl

Posted 7 years ago2017-08-31 12:10:52 UTC Post #337187
What causes this problem and how do I fix it?

http://imgur.com/jnM1CQq
Posted 7 years ago2017-08-31 12:28:01 UTC Post #337188
Could you show us what the map looks like in your level editor?
Posted 7 years ago2017-08-31 12:42:04 UTC Post #337189
http://imgur.com/a/Cb1lk

Here, Im using Sledge btw but I also encountered these problems in the original Valve hammer, I never knew how to fix them so my usual solution is to just hide it with another brush
Posted 7 years ago2017-08-31 14:19:19 UTC Post #337190
You could try turning those angled parts into func_detail and just having flat brushes to block visibility.
Posted 7 years ago2017-08-31 15:04:26 UTC Post #337191
@savvaisnotagirl

Try tying it to func_detail as Solokiller suggested.

This might also be a VIS error. What compilers do you use?
Posted 7 years ago2017-08-31 23:03:57 UTC Post #337196
I kept having that issue in Sledge with an angled roof on one of my maps (compiling with VHLT). Cutting the brush in half would usually fix it although unless you're just doing that for a quick fix on one or two brushes I wouldn't recommend it. Turning brushes into func_detail also worked.

I have yet to run into that issue on my current map but there are also significantly less angled brushes on it.
Posted 7 years ago2017-09-01 10:16:11 UTC Post #337208
"I kept having that issue in Sledge with an angled roof on one of my maps"
I guess switching to Jackhammer is the best solution then.
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