"Ambiguous leafnode content" S Created 6 years ago2017-10-13 16:32:43 UTC by NintyFan290 NintyFan290

Created 6 years ago2017-10-13 16:32:43 UTC by NintyFan290 NintyFan290

Posted 6 years ago2017-10-13 16:32:43 UTC Post #337762
I have looked everywhere for a solution to this problem this but can't find one.

Compile log:
** Executing...
** Command: Change Directory
** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/mod

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.59 seconds)
CSGBrush:
(0.93 seconds)

added 18 additional animating textures.
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
  • Contains 80 used textures, 88.89 percent of map (3116 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\OPFOR.WAD
  • Contains 4 used textures, 4.44 percent of map (332 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\decay\decay.wad
  • Contains 4 used textures, 4.44 percent of map (208 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\bshift\barney.wad
  • Contains 2 used textures, 2.22 percent of map (408 textures in wad)
Wad files required to run the map: "halflife.wad;OPFOR.WAD;decay.wad;barney.wad;"
Texture usage is at 0.94 mb (of 32.00 mb MAX)
2.18 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b" -low -chart

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...1000...1438 (0.53 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-440, -79, 238)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1145 (0.43 seconds)
Warning: === LEAK in hull 1 ===
Entity multi_manager @ (-254,-106, 121)
SolidBSP [hull 2] 500...1000...1157 (0.41 seconds)
Warning: === LEAK in hull 2 ===
Entity multi_manager @ (-254,-106, 121)
SolidBSP [hull 3] 500...1000...1196 (0.44 seconds)
Warning: === LEAK in hull 3 ===
Entity multi_manager @ (-254,-106, 121)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (302,1194,196)-(307,1200,200) in hull 0 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (298,1199,195)-(300,1202,196) in hull 0 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (273,1173,232)-(320,1218,236) in hull 1 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (286,1160,225)-(320,1183,232) in hull 1 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (282,1183,160)-(283,1216,160) in hull 1 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,1182,160)-(283,1218,232) in hull 1 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (248,1149,228)-(336,1234,232) in hull 2 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (302,1144,221)-(336,1167,228) in hull 2 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (266,1167,164)-(267,1232,164) in hull 2 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (244,1166,164)-(267,1234,228) in hull 2 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (273,1173,214)-(320,1218,218) in hull 3 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (286,1160,207)-(320,1183,214) in hull 3 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (282,1183,178)-(283,1216,178) in hull 3 of model 24 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,1182,178)-(283,1218,214) in hull 3 of model 24 (entity: classname "func_wall", origin "", targetname "")
Reduced 4198 clipnodes to 3820
Reduced 684 texinfos to 551
Reduced 90 texdatas to 90 (3964 bytes to 3964)
Reduced 5808 planes to 2077
FixBrinks:
Increased 3820 clipnodes to 3868.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 26/512 1664/32768 ( 5.1%)
planes 2077/32768 41540/655360 ( 6.3%)
vertexes 5792/65535 69504/786420 ( 8.8%)
nodes 1693/32767 40632/786408 ( 5.2%)
texinfos 551/32767 22040/1310680 ( 1.7%)
faces 4457/65535 89140/1310700 ( 6.8%)
  • worldfaces 4089/32768 0/0 (12.5%)
clipnodes 3868/32767 30944/262136 (11.8%)
leaves 1164/32760 32592/917280 ( 3.6%)
  • worldleaves 961/8192 0/0 (11.7%)
marksurfaces 5573/65535 11146/131070 ( 8.5%)
surfedges 21744/512000 86976/2048000 ( 4.2%)
edges 11012/256000 44048/1024000 ( 4.3%)
texdata [variable] 3964/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 20511/2097152 ( 1.0%)
  • AllocBlock 16/64 0/0 (25.0%)
90 textures referenced

Total BSP file data space used: 494701 bytes

Wad files required to run the map: "halflife.wad;OPFOR.WAD;decay.wad;barney.wad;"
4.42 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b.log for the cause.
--- END hlvis ---

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: "C:/Program Files/J.A.C.K./halflife/hlrad.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t0a0b.log for the cause.
--- END hlrad ---

And before you ask, I have tried both pointfiles. They led to a leak, I fixed it, got the exact same error.
NintyFan290 NintyFan290Trans rights!!
Posted 6 years ago2017-10-13 17:01:32 UTC Post #337763
Warning: === LEAK in hull 0 ===
Entity light @ (-440, -79, 238)
Unless this is the leak you fixed (in which case you should provide the latest log), there is another leak.
Posted 6 years ago2017-10-13 17:17:09 UTC Post #337764
I deleted that entity but now it's saying one of my multi_managers causes a leak. When I go to the coordinates mentioned in the compile log I end up somewhere completely different.
NintyFan290 NintyFan290Trans rights!!
Posted 6 years ago2017-10-13 17:23:11 UTC Post #337765
Deleting the entity won't fix the leak. To fix leaks you need to make sure your level is sealed by regular brushes, as in brushes that are not tied to an entity.

The point file should show where the leak enters your map, that's where the leak is.
Posted 6 years ago2017-10-14 08:19:48 UTC Post #337766
Never mind, I'm such an idiot. I sealed up my map with a func_conveyor
NintyFan290 NintyFan290Trans rights!!
Posted 6 years ago2017-10-14 08:41:26 UTC Post #337767
"I sealed up my map with a func_conveyor"
Lol
Posted 6 years ago2017-10-14 09:44:19 UTC Post #337768
If you come across leaks again:
clicky
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-10-14 21:07:21 UTC Post #337769
Sometimes a leak is so obvious you don't think to check it because your brain just goes, "I wouldn't do something that stupid."

When I was making de_hollis I was having a leak that I couldn't find (also having a separate issue with a pointfile not being generated using Sledge but that's for another topic at another time). I had to look for the leak manually since it wasn't generating a pointfile. I finally remembered that Sledge has the auto vis groups though and when I shut everything but world brushes off I realized while turning all my cliffs into func_detail brushes I forgot that the cliff faces on the backside were sealing the map. It was such a huge, obvious leak, but so obvious I initially didn't even think to check it because I subconsciously thought I was better than that.
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