mod_numforname error Created 5 years ago2018-04-20 05:35:44 UTC by _Vissova_ _Vissova_

Created 5 years ago2018-04-20 05:35:44 UTC by _Vissova_ _Vissova_

Posted 5 years ago2018-04-20 05:38:11 UTC Post #339392
I've never seen this error before and nothing seems to be fixing it. Immediately upon loading any map I make I get this:
Fatal error: mod_numforname c:/program files (x86)/steam/steamapps/common/half-life/valve/m not found

If I make a map that uses a sprite, a sound, a gib model, etc, I get this error. I have a map that is a single room with one breakable brush that uses a gib model that results in this error. It does not matter what gib model I use, and they are not custom models or sounds, sprites, etc. Verifying integrity of game files has not helped.
Posted 5 years ago2018-04-20 20:27:43 UTC Post #339399
This is usually the result of a map that didn't fully compile if I recall correctly. Check your compile log for any errors.
Posted 5 years ago2018-04-20 20:40:10 UTC Post #339401
If you run the game with -condebug can you output the contents of qconsole.log too?
Posted 5 years ago2018-04-20 22:29:31 UTC Post #339402
Looks like an entity in your map is referencing a resource (sprite, model, wav file) that doesn't exist. Or maybe it does exist, but you got the path name wrong. Check your entities path names.
The Mad Carrot The Mad CarrotMad Carrot
Posted 5 years ago2018-04-21 04:44:08 UTC Post #339403
are you using the full file path in those entities?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 5 years ago2018-04-21 11:43:23 UTC Post #339404
Provide the map file so we can check it ourselves. It sounds like you may have misconfigured an entity, if we can check it ourselves it'll be much easier to diagnose.
Posted 5 years ago2018-04-21 13:01:37 UTC Post #339405
"c:/program files (x86)/steam/"

I've noticed older games (like Half-Life) don't like file paths with spaces in them. They see the space as the end of the path, so they only parse "c:\program\" and nothing further.

No idea what your compile settings are, or if you're inputting the full directory path in the 'model' field. You shouldn't be; just "models\modelname.mdl" will work, because the game uses "valve" (or whatever the mod folder is) as the root working directory when looking for things.

From the way it terminates at "valve\m" it looks like it's run out of character space because you are in fact using the full path, though.
Posted 5 years ago2018-04-21 20:07:08 UTC Post #339407
Ah of course - the path cuts off at 64 characters which is the maximum path length to a .mdl file.
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