Npc moving through a long path Created 5 years ago2018-08-01 21:56:51 UTC by LeaveittoTobi LeaveittoTobi

Created 5 years ago2018-08-01 21:56:51 UTC by LeaveittoTobi LeaveittoTobi

Posted 5 years ago2018-08-01 21:56:51 UTC Post #340371
Hi I wanted to ask if someone knows how to make an npc move through a non-flat terrain in a desired specific path, Is it possible to set it similar to the func_train? this thing is what I need to finish a cut-scene I'm working on
Posted 5 years ago2018-08-01 23:09:57 UTC Post #340373
I'm not sure I fully understand the question. What kind of non-flat terrain?
Jessie JessieTrans Rights <3
Posted 5 years ago2018-08-02 00:10:27 UTC Post #340374
I think screenshots could explain better :D
User posted image
User posted image
Posted 5 years ago2018-08-02 16:29:45 UTC Post #340385
My guess: it's because the nodes are partially stuck in the ground. If I remember correctly, you can just place them like 32 units above the ground, atleast that's how the nodes are placed in c1a0(to be specific, it's 48 units for them in c1a0).
torekk torekkProcrastinator of the Year
Posted 5 years ago2018-08-04 07:11:17 UTC Post #340398
I agree that the info_node entities need to be above ground but I think it's a scripted_sequence or aiscripted_sequence entity.
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