(REQUEST) Voltigore from op4 Created 11 months ago2018-09-25 23:39:39 UTC by Cabo Fiambre Cabo Fiambre

Created 11 months ago2018-09-25 23:39:39 UTC by Cabo Fiambre Cabo Fiambre

Posted 11 months ago2018-09-25 23:39:39 UTC Post #340948
I want to add the voltigore as an enemy to my mod for variety and because it's my favourite enemy from op4 but i don't have a convincing code for it. I've got one from a guy called Demiurge, i think it was from a russian site, and tried to edit it a little bit but the results are, as i expected, very mediocre.
Demostration
Does someone have a code for this that i can use? That would really come in handy.
Posted 11 months ago2018-09-26 07:53:31 UTC Post #340950
Pardon my ignorance, but have you considered just making an a Opposing Force mod? All your posts are regarding adding OpFor enemies and behaviors to HL. Why not just start with OpFor and mod from there? :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 11 months ago2018-09-26 12:57:55 UTC Post #340953
I was thinking the same but then i realised about the next:
  • I don't own a copy of op4 on steam.
  • The hud color is green and i want it to be blue (like in bshift) but that would requiere an sdk in order to change but since op4 doesn't have one that wouldn't be possible.
  • The flashlight has the same issue from the hud.
I know using oppossing force is the easiest way to deal with the npcs issue but it's not an option for me.
Posted 11 months ago2018-09-26 13:43:45 UTC Post #340954
Again: check out this code.

It contains the most convincing Voltigore npc code replica to date I'm aware of / other than Svencoop and Solikillers upcoming project. 1 minor bug remains that when you run around a corner the Voltigore remains in it's firing animation while he attempted firing at you before you vanished into the corner. But that should be easy to fix for you. Otherwise it's fully working.. Even the explosion death animation is an almost perfect replica.

https://drive.google.com/uc?id=1smLdf_iyg0iZ_p4-v9HCCZJj5vgcSyEQ&export=download
Posted 11 months ago2018-09-26 14:37:26 UTC Post #340955
All fair points. Very well. I was just curious. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 11 months ago2018-09-26 14:38:32 UTC Post #340956
That would very usefull!. Does it work as an standalone mod?
Posted 11 months ago2018-09-26 17:01:48 UTC Post #340957
It was unfinished and abandoned when Solokiller began working on his engine overhaul modification. My coder fell in love with his work and after convincing me we decided to let it rest till Solo finishes his project. That was about 2 years ago.

So if you truly are capable of coding yourself.. Feel free to enhance upon it, finish and finalize it.. The whole project was intended to combine the best community made assets into one pack based upon Op4 although we had plans to implement a hud swap changer... Basically allowing you to change the color of the hud to support all 4 major Hl1 games and own universes, white hud, black hud (but it never got implemented) etc..

If you do decide to use it be advised that there were still plenty of bugs or unfinished content in the build.

See my last bug report I committed to my coder internally 2 years ago.

https://twhl.info/thread/view/19577?page=1#post-340595

And yes it does work as standalone mod. It's a heavily modified spirit engine with countless bug fixes but also still countless bugs remaining.
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