TWHL Modded Minecraft Server Created 2 months ago2018-10-30 19:06:07 UTC by The Mad Carrot The Mad Carrot

Created 2 months ago2018-10-30 19:06:07 UTC by The Mad Carrot The Mad Carrot

Posted 1 day ago2019-01-16 16:30:06 UTC Post #341696
I'm fine with whatever, if we're going "modded", don't add 500 mods tho xD
I will try to contain myself. :P
Why don’t we figure out which mods are needed utilities and go from there?
We could do that, certainly there are mods that are mandatory for any modpack. For reference sake, here's a list of mods currency running (a screenshot of the mods folder, can't be bother to type them all out in a fancy list):
User posted image


And here's a list of mods of my private server:
User posted image


These screenshots include client side mods.

Maybe we should do a voting system?
How about... 30, 40, 50 mods max?
Should this include utility mods and core/library mods?
Or do we only count mods that provide actual content?
Client side mods don't count toward the maximum number of mods?
The Mad Carrot The Mad CarrotMad Carrot
Posted 1 day ago2019-01-16 21:05:28 UTC Post #341704
I don’t know every mod by name but tweaks, fixes, journeymap, jei, and interface stuff should be in.
Rimrook RimrookGoldsource Guru
Posted 15 hours ago2019-01-17 16:00:19 UTC Post #341707
What do you mean by fixes and interface stuff?
The Mad Carrot The Mad CarrotMad Carrot
Posted 8 hours ago2019-01-17 23:02:31 UTC Post #341711
Like inventory tweaks, optifine, JEI, fast leaf decay, even vein miner. These don’t essentially add elements of gameplay but improve functionality. I don’t know what mods exactly do what but I can figure it out with a lot of research.

So mostly stuff that is common in mod packs because they’re more like utilities. That way when we pick and choose we can skip the essentials since they’d be included anyhow.

Also, should we vote on a theme to narrow down choices a little bit? Like do we want magic, tech, combat and dungeons, building?

I did make a very specific mod pack for 1.7 it’s peaceful except every 5 nights the horde raids.
link

Actually I never truly finished it, I was adding custom shop blocks before I stopped. The goal was to use your whole kingdom to produce goods that eventually craft into a single super valuable item called the king’s gold that would allow you to buy and trade things, but to make it, it requires you farm everything that is possibly farmable, forcing you to set up a fully functioning village.
Rimrook RimrookGoldsource Guru
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