I'm fine with whatever, if we're going "modded", don't add 500 mods tho xDI will try to contain myself.
Why don’t we figure out which mods are needed utilities and go from there?We could do that, certainly there are mods that are mandatory for any modpack. For reference sake, here's a list of mods currency running (a screenshot of the mods folder, can't be bother to type them all out in a fancy list):
And here's a list of mods of my private server:
These screenshots include client side mods.
Maybe we should do a voting system?
How about... 30, 40, 50 mods max?
Should this include utility mods and core/library mods?
Or do we only count mods that provide actual content?
Client side mods don't count toward the maximum number of mods?