Hellooo. Is there any way of making shadows (lightmaps) better looking, without scaling textures. Maybe something like this: one scales the textures, so he can get the better lightmaps, and then somehow makes so the compiler will scale the texs, but no the lightmaps.
I know all the compiler commands, but can't get it to make some great realistic looking shadows, without the need of scaling texs. Is there any way to scale lightmaps without the texs. I don't know. HELP ME PLEASE.
BTW thanks in advance for those who help. 😁