monstermaker scripted_sequence Created 3 months ago2019-06-02 17:11:55 UTC by kruk kruk

Created 3 months ago2019-06-02 17:11:55 UTC by kruk kruk

Posted 3 months ago2019-06-02 17:11:55 UTC Post #342686
Anyone tried spawning chain of monsters with monstermaker and using scripted_sequence to set the position and spawn animation?
Trying to do a simple mechanizm where zombies spawn from the ground using "ventclimb" and "ventclimbidle" animations for infinite time until something disables the monstermaker. But cant rly get around it ;/
Posted 3 months ago2019-06-02 18:12:24 UTC Post #342687
You may want to use aiscripted_sequence or check "No Interruptions" flag in scripted_sequence to prevent interruption. Put both monstermaker and aiscripted_sequence very close to each other in a hidden room under the ground. You want to set the target monster to monster_zombie. Make sure search radius is small enough to avoid picking the same zombie again. Also check the "Repeatable" flag.
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