i want to create a test tube Created 20 years ago2004-04-02 20:24:46 UTC by rholding2000 rholding2000

Created 20 years ago2004-04-02 20:24:46 UTC by rholding2000 rholding2000

Posted 20 years ago2004-04-02 20:24:46 UTC Post #21092
ok ill explain this the best i can.

i want to create a test tube, the bottom and top are made of metal and the middle will be the see through glass. now i understand i cant time 2 entities together as i want the test tube to move as well. ive asigmed the whole thing to a func train, then i tried to make the glass transparent using func wall but as i expected only the names metal bottom and top moved when i pressed the button that trigered it. How do i get this to work

if that was too hard to understand ill hope the ascii below helps

------ <- Metal (name tt1) )
------ |
|||||||| |
|||||||| |
|||||||| <- glass - func wall | NAME TT1
|||||||| | // i want all this to move to here -> x
|||||||| | // how do i do this?
------ |
------ <- Metal (name tt1 )
Posted 20 years ago2004-04-03 01:27:26 UTC Post #21109
You'll need 2 trains... one for opaque parts and one for the transparent. Even though it's a train you should be able to tweak tex settings like a func_wall.
Posted 20 years ago2004-04-03 04:21:47 UTC Post #21122
yup, each part is is different rendered is a new train, name the, thesame and let em follow the same path so it will work together
Posted 20 years ago2004-04-03 06:43:55 UTC Post #21137
Also make sure bounding boxes have the same center, or your pieces won't be aligned right
Posted 20 years ago2004-04-03 09:04:29 UTC Post #21141
Also make sure bounding boxes have the same center, or your pieces won't be aligned right
... I think he means "Also make sure the origin is centered for both trains"
Posted 20 years ago2004-04-05 11:27:46 UTC Post #21323
No just Select everything including the glass then tie it to a func_train and Fix the Render properties-- it works.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-04-05 11:40:22 UTC Post #21324
Unbreakable, read what he said.
He want the glass to be tranparent while the metal is not - They have to be two trains.
Posted 20 years ago2004-04-06 11:10:50 UTC Post #21391
Well then make it into a Func_door, and make two doors one glass, and the next metal- give them the same name, and wala, when triggered they will both move as long as there properties are the same(exept for the render properties of course) read the tuturial on doors with glass--
Unbreakable UnbreakableWindows 7.9 Rating!
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