What Causes Instant Death After A Map-change? Created 4 years ago2019-10-20 17:49:14 UTC by PsyWarVeteran PsyWarVeteran

Created 4 years ago2019-10-20 17:49:14 UTC by PsyWarVeteran PsyWarVeteran

Posted 4 years ago2019-10-20 17:49:14 UTC Post #343229
I have some issues with some mods where, after triggering a level change, the game doesn't spawn / instantly kills player.

It is like when you don't put an info_player_start to a map and start it with console commands. Since there is no place for the player to spawn, it places you to the map's center, where you can't move.

"Rescue 9-1 Freeman" and "Assassin Mark II" are two mods that I have this problem with, not every level change breaks it, only a specific one.

What causes this problem and more importantly, how to fix it?
Posted 4 years ago2019-10-20 18:16:05 UTC Post #343233
This will be a problem with the trigger_changelevel entity setup in the map. If this has been setup incorrectly, the player can spawn outside of the map which can sometimes kill the player. This can often be due to a missing info_landmark, which is what determines the players position when the new map is loaded.

If this is a mod you have downloaded, there is no way to fix it unfortunately. It would need to be fixed within the map by the original author and recompiled.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-20 21:51:02 UTC Post #343239
I just fixed both of them actually, by some liblist.gam editing.

I thought that the map names being uppercase letters were messing with the transition, and they were.
Posted 4 years ago2019-10-20 22:06:35 UTC Post #343240
Curious. Can't say I've encountered that one before. Then again, I've never seen people use uppercase characters in map names. :lol:
monster_urby monster_urbyGoldsourcerer
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