Half-Life: Alyx Created 2 weeks ago2019-11-21 18:58:43 UTC by Daubster Daubster

Created 2 weeks ago2019-11-21 18:58:43 UTC by Daubster Daubster

Posted 2 weeks ago2019-11-21 18:58:43 UTC Post #343368
https://youtu.be/O2W0N3uKXmo

Hype! Time for a PC upgrade.

EDIT: https://www.youtube.com/watch?v=-9K0eJEmMEw Interview with devs
Daubster DaubsterVault Dweller
Posted 2 weeks ago2019-11-21 19:08:47 UTC Post #343369
Look who came to visit!
rufee rufeeSledge fanboy
Posted 2 weeks ago2019-11-21 19:15:14 UTC Post #343370
What better excuse than this, I bet we'll see a few more old timers show up. :)
Daubster DaubsterVault Dweller
Posted 2 weeks ago2019-11-21 20:45:56 UTC Post #343371
Oh and what's this?
User posted image
Posted 2 weeks ago2019-11-21 21:11:44 UTC Post #343372
Hammer 2 for the Source 2 engine which you can already mess around through Dota 2 tools and/or Steam VR.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 weeks ago2019-11-21 23:03:08 UTC Post #343373
Shame that it's VR-only.

I think less than 1% of the Steam userbase has access to VR, from what I've seen, and having to fork over $300 to $1000 for a proper VR set is a bit of a problem.
Dimbeak DimbeakRotten Bastard
Posted 2 weeks ago2019-11-21 23:03:38 UTC Post #343374
What better excuse than this, I bet we'll see a few more old timers show up. :)
They should release games more often, then :) Wait, we already knew that
Oskar Potatis Oskar Potatish̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 2 weeks ago2019-11-22 01:48:38 UTC Post #343375
Welp, who wants to buy a kid? I need the money and the room.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-11-22 04:53:31 UTC Post #343376
Who wants to buy an Admer? There is no VR hardware to be found in Bosnia, I gotta get out somehow.
They should release games more often
They should totally make games more often, since they're still good at it.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 weeks ago2019-11-22 07:16:37 UTC Post #343377
what if everyone chipped in to buy their favourite resident streamsperson the cool new game and the cool new hardware so they could stream it so no-one else needed to buy it

just saying
Jessie JessieLadytype
Posted 2 weeks ago2019-11-22 08:10:14 UTC Post #343378
If you buy me the game and the hardware I will finish The Core!
Posted 2 weeks ago2019-11-22 09:56:07 UTC Post #343379
Jessie, Valve gives the game as a bonus to everyone who buys their headset. I think they made a very good decision making it VR only. To make it support both they would have to water out the VR experience to the point where neither way would work well. I haven't ever tried VR but it's pretty obvious a game designed from the ground up for VR is a completely different beast.
Posted 2 weeks ago2019-11-22 10:05:44 UTC Post #343380
It may be prohibitively expensive for a lot of players at the moment, but that won't be the case for long. VR gear is getting cheaper with every year, only a matter of time before it becomes widely accessible.

Think of the performance jump from HL1 to HL2, that game needed an expensive machine to run properly when it just came out. I had to deal with like 10fps on my first playthrough. A couple years later most middle-of-the-road rigs would run it w/o problems though.
Daubster DaubsterVault Dweller
Posted 2 weeks ago2019-11-22 10:24:42 UTC Post #343381
I'm... not sure why you were addressing me, Bruce, I didn't say anything to contradict that. I just can't pay for it.
Jessie JessieLadytype
Posted 2 weeks ago2019-11-22 10:49:34 UTC Post #343382
Looks awesome, sadly I'm not interested in VR.
LOZ98 LOZ98Insert Creative "Custom Title Text" here
Posted 2 weeks ago2019-11-22 11:13:12 UTC Post #343383
Yeah .. im more hyped about the editor and what people can do with it >:3 since there is everything for a SP game now, almoust 100% sure you can run it like a traditional fpp just for dev purposes but that's not official XD
lol the min requirements 12 GB RAM + GTX 1060 / RX 580 - 6GB VRAM Core i5-7500 / Ryzen 5 1600 good think at least its not Core i7 and a RTX card for minimal XD
Valve really thinks someone will get on this and creat a sticky type of vr experience, hmm

btw how long do you think until someone will create a non vr version mod ? XD
Posted 2 weeks ago2019-11-22 11:40:11 UTC Post #343384
Jessie can you just get off your anti-VR high horse for once
Archie ArchieGoodbye Moonmen
Posted 2 weeks ago2019-11-22 12:29:01 UTC Post #343385
btw how long do you think until someone will create a non vr version mod ? XD
My speculation is, less than 4 months after the SDK releases, if they provide one.

NGL, I'm hyped more for the tech than the game itself, ahaha. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 weeks ago2019-11-22 13:03:34 UTC Post #343386
btw how long do you think until someone will create a non vr version mod ? XD
A "flat" version of HL:A would be "boring" as you would lose all the interactions that VR grant.

Source: The Final Hours of Half-Life: Alyx (20 min interview).
My speculation is, less than 4 months after the SDK releases, if they provide one.
Right now, it is confirmed that we'll have Hammer 2 for HL:A. As for a "standard source code" à la GoldSrc/Source (even complete), nothing official yet.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 weeks ago2019-11-22 13:30:04 UTC Post #343387
While you might be able to recreate the environments from HL:A to create a traditional flat FPS, it would be an entirely different game with a lot of the interesting elements stripped out.

Where VR requires that you "physically" manipulate the environment around you in order to solve puzzles and interact with switches and doors and such, a non VR port would just be a case of pressing your use key at things and watching them play out.

While I still believe that everything to do with VR so far could be dismissed as gimmicky tech demos, this is the first game that has proven to me that VR is a worthwhile investment. With two more full size games in production at Valve, this could well be leading to the turning point where VR developers truly step up their game.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-11-22 14:14:53 UTC Post #343388
I agree with Urby here.
Unlike when Crysis released and nothing could run it on acceptable rates, this will release to hardware that actually can run it.
If anything can bring the VR industry up its probably this.
rufee rufeeSledge fanboy
Posted 2 weeks ago2019-11-22 14:55:48 UTC Post #343389
Literally the only reason I'm not super excited for this is because I can't personally afford (or have physical space for) a VR setup right now. I'm gonna be late to the party by a few years so I'm trying to not get hyped up.

But it looks gorgeous, gameplay looks exciting, and they're gonna be releasing tools again. This is a net positive for Valve, for fans, and for the industry because this'll sell a lot of Indexes and other VR headsets, opening up the market for even more VR games.

For the past 8 years I thought Valve had lost their touch but it looks like no, they've still got it.
JeffMOD JeffMODCall 141.12
Posted 2 weeks ago2019-11-22 16:31:54 UTC Post #343390
Seeing the Half-Life: Alyx trailer made me a bit teary eyed out of sheer nostalgia. I've hardly even considered buying into VR, but if anything could change my mind then this is it. I've been looking for a reason to get back into mapping and this community, so this seems like a nice opportunity. But the price for a Valve Index is steep. Has anybody here tried an Oculus Rift s? If so, what did you think?
Madcow MadcowSpy zappin my udder
Posted 2 weeks ago2019-11-22 17:21:22 UTC Post #343391
I've been in the market for a new laptop for some while, but I'm quite fastidious about the technical specs and the only laptop that comes close to please me at the moment is the Lenovo Y740 - not that other laptops aren't good enough or have a better look&feel, but a lot of new laptops lack Thunderbolt 3 which I find outrageous.
Anyway, a mobile RTX2070 could run this right? But man, throwing in the extra 400 bucks for the Oculus would literally rape my pockets.

Otherwise, I thought that maybe buying one of those smarphone doodads that you strap to the eyes like the Oculus would enable one to watch 3D replays of somebody playing the game. I mean, who has time playing these days amirite?

:quizzical:
Striker StrikerI seriously doubt myself
Posted 2 weeks ago2019-11-22 19:28:23 UTC Post #343392
Moo! I tried a Vive once, but that was with a program for visualising linguistics research data at uni. Was pretty cool and felt decently natural, though a bit pixely but that might have been the software's fault. Couldn't complain about the responsiveness
Oskar Potatis Oskar Potatish̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 2 weeks ago2019-11-22 20:20:26 UTC Post #343393
It’s hilarious that some of us are willing to do human trafficking for this. :/
Rimrook RimrookGoldsource Guru
Posted 2 weeks ago2019-11-22 22:01:52 UTC Post #343394
Holy shit a wild Madcow appears! How you been man? :crowbar:
Daubster DaubsterVault Dweller
Posted 2 weeks ago2019-11-22 22:14:00 UTC Post #343395
Half-Life: Alyx will reunite the TWHL community. Just waiting on Luke, Seventh Monkey, Ant, Zombieloffe, Tosse and Saribous.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-11-22 23:24:06 UTC Post #343396
Holy shit a wild Madcow appears! How you been man? :crowbar:
Long time no see! My engineering studies and work took over most of my spare time for the past 7 years. It's good to see that there are still some familiar faces around here.
Moo! I tried a Vive once, but that was with a program for visualising linguistics research data at uni. Was pretty cool and felt decently natural, though a bit pixely but that might have been the software's fault. Couldn't complain about the responsiveness
That sounds pretty cool! I've never tried any VR myself. I'm impressed to hear that it felt natural and responsive in any way.
Madcow MadcowSpy zappin my udder
Posted 2 weeks ago2019-11-23 08:54:20 UTC Post #343397
I played the VR Rick & Morty game at a friend's house aaaages ago. It blew my mind when I was crouching down, reached out to steady myself on a table that wasn't there and fell over.

But while that was fun for an hour, I'm not sure I'd want to spend 14 hours playing a full game that way.
Posted 1 week ago2019-11-25 23:12:26 UTC Post #343402
We knew Valve couldn't release a new Half-Life game without pushing upcoming hardware.

Everyone didn't have PC's back then, now they do - Everyone doesn't have VR...
Moaby MoabyMk. III
Posted 1 week ago2019-11-25 23:30:59 UTC Post #343403
Therefore, HL3 will be released for quantum computers! :walter:
Everyone doesn't have quantum computers.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 week ago2019-11-26 01:10:06 UTC Post #343404
I may just play it at a Internet cafe
I don't have the space for VR :(
Posted 1 week ago2019-11-26 14:31:23 UTC Post #343405
I don't have the space for VR
Do newer VR solutions still require those pillar positional sensors to be placed around in a room? I thought the new Oculus uses cameras mounted on the headset and a gyro or something?
Striker StrikerI seriously doubt myself
Posted 1 week ago2019-11-26 20:06:47 UTC Post #343407
Do newer VR solutions still require those pillar positional sensors to be placed around in a room? I thought the new Oculus uses cameras mounted on the headset and a gyro or something?
Only the Oculus quest does this, sadly. The Oculus Quest can't run decent games on its own, so you have to buy extra cables and whatnot to link it to your PC.
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-11-30 08:49:05 UTC Post #343414
I'm gonna guess that we're gonna see that Combine mothership (or whatever it is) in at least a half-dozen maps and mods before Alyx is even out.
Posted 1 week ago2019-11-30 10:04:56 UTC Post #343415
I see in the far distance a TOTAL FAILURE... It´s not normal to push people to spend 1500$ or more just to play an only game. It´s nuts. Bad is the situation for a game if it have to go VR just to make us be interested... Just my opinion.
Posted 1 week ago2019-11-30 14:56:22 UTC Post #343416
I don't know, Valve Index set sales skyrocketed after the announcement of HLA.
LOZ98 LOZ98Insert Creative "Custom Title Text" here
Posted 1 week ago2019-11-30 15:40:12 UTC Post #343417
It´s not normal to push people to spend 1500$ or more just to play an only game
The mobile industry has been doing this for years.

Whatever the outcome Valve will come out of this with more $ before they entered and they know it. If it turns out great other devs will jump on board and we will have more AAA VR experiences, if it doesn't this will show that VR may not be worth pursuing.
rufee rufeeSledge fanboy
Posted 1 week ago2019-11-30 16:01:19 UTC Post #343418
Amen
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