I found out something that might be a 'glitch' potential or simply a feature for some mappers.
I realized that by naming (targetname) two different entities identically, the engine somehow swaps their functionality.
I named both an info_teleport_destination and a multi_manager identically and realized that the multi_manager origin was teleporting stuff instead of the info_teleport_destination.
What's curious is that dev3 console doesn't show any message when you trigger things that way.
This behaviour seems to work with any entity.
For example, if you have two light entities with identical names and one is checked with "start dark", both the lights would start dark.
Did anyone know this trick?