"SV_StudioSetupBones: sequence 0/0 out of range for model bogus" Created 4 years ago2020-02-29 23:50:34 UTC by MrMystery MrMystery

Created 4 years ago2020-02-29 23:50:34 UTC by MrMystery MrMystery

Posted 4 years ago2020-02-29 23:50:34 UTC Post #343831
It's not a problem to me, but the console keeps saying this message. Does anyone know where that reference comes from?

There is no model called bogus.mdl in Half-Life.
There is no animation sequence called "bogus", as I searched the term through the model files.
My map doesn't have any model going out of the bounds, as Hammer can show me.
MrMystery MrMysteryBanned
Posted 4 years ago2020-03-01 05:04:56 UTC Post #343832
Is there a model entity with no model set somewhere in the map?
Posted 4 years ago2020-03-05 16:25:01 UTC Post #343854
Is there a model entity with no model set somewhere in the map?
Nope.

It's curious that I found the word "bogus" many times while inspecting those .mdmp files created when there's a crash in the game or something like.
ERROR: demo had bogus # of directory entries: %i
STEAM keysize is bogus (1)
STEAM keysize is bogus (2)
Bogus key length on CD Key...
Bogus data retrieved from custom.hpk, attempting to delete entry
HPAK_AddLump called with bogus lump, md5 mismatch
Bogus player index during customization parsing.
And many other lines.

Is that a geek/dev slang/code? :o
MrMystery MrMysteryBanned
Posted 4 years ago2020-03-05 17:40:09 UTC Post #343855
Google "bogus definition"

In this case it basicly means that a value was not what they expected it to be.
Dr. Orange Dr. OrangeSource good.
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