Mods that have map for menu background in Goldsource NOT Xash3d. Are there any? Created 2 weeks ago2020-06-18 14:36:43 UTC by abbadon abbadon

Created 2 weeks ago2020-06-18 14:36:43 UTC by abbadon abbadon

Posted 2 weeks ago2020-06-18 14:36:43 UTC Post #344419
Just that, I remember maybe two years ago that someone here said that it is possible, but I don´t know if there are any non-Xash3D mod out there with this feature added. Have anyone tried it apart of Uncle Misha? (and succeeded, of course).
Posted 2 weeks ago2020-06-19 03:22:07 UTC Post #344420
I don't see why it can't be done. hop on that Admer
Posted 2 weeks ago2020-06-19 13:41:21 UTC Post #344425
I will. :)
Posted 2 weeks ago2020-06-19 19:53:03 UTC Post #344428
You can try to do something similar à la Cry of Fear but this involves re-creating the main menu itself.

When the game/mod starts, issue the map <your fancy background map here> command, that map would trigger an entity or your code would have some kind of if ( thisIsMyMenuMap ) condition to show that new main menu (powered by VGUI or another UI framework if you use one). Then you issue commands depending on the buttons being clicked. For example: "New Game" button would issue map <your first map here>. "Load game" would load up the default load dialog.
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Posted 1 week ago2020-06-20 07:41:55 UTC Post #344435
Hi Shepard!, yes, when I was looking to add this feature I thought that the method you say was the right way to do it, but I cannot figure how to do it, so, probably I´ll still work with what WON HL can offer me. BTW, that method is server side only code, right?
Posted 1 week ago2020-06-20 12:31:38 UTC Post #344440
When the game/mod starts, issue the map <your fancy background map here> command
This can be done by putting the command in a RC or CFG file.
have some kind of if ( thisIsMyMenuMap ) condition to show that new main menu (powered by VGUI or another UI framework if you use one). Then you issue commands depending on the buttons being clicked. For example: "New Game" button would issue map <your first map here>. "Load game" would load up the default load dialog.
That would be client sided.
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Posted 1 week ago2020-06-20 14:54:28 UTC Post #344441
Oooooo-kay. I´ll start to search info about how this things are done. Meanwhile I´´ll put hings in order (textures, files, a fresh HL install, you know.). :) This time I don´t want to do anything outside the boundaries of the HL SDK, nothing fancy, maybe only two things out of the SDK, but no more.
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