problem compiling hl1 alpha model Created 5 days ago2020-06-29 00:45:11 UTC by petergriffinxxxtentacion petergriffinxxxtentacion

Created 5 days ago2020-06-29 00:45:11 UTC by petergriffinxxxtentacion petergriffinxxxtentacion

Posted 5 days ago2020-06-29 00:45:11 UTC Post #344481
i am trying to compile a hl1 alpha model and everytime i try to compile it, it gives this error:

` ********** ERROR **********
/reference.smd.smd doesn't exist
CROWBAR: Deleted empty temporary compile folder "C:\Users\Alexandre\Downloads\Half-Life_Alpha.1\Half-Life Alpha\valve\models\valve".
... Compiling ".\hgrunt.qc" finished. Check above for any errors.`

i tried editing the .qc file with notepad but nothing seems to fix it.
Posted 4 days ago2020-06-29 13:38:11 UTC Post #344482
Well, here's your red flag
/reference.smd.smd doesn't exist
Otherwise the problem is pretty vague without getting more details. What's in the .qc file? What have you tried changing? Are all the files present that should be?
UrbaNebula UrbaNebulaGoldSourcerer
Posted 4 days ago2020-06-29 18:21:10 UTC Post #344485
well i have checked the folder where the qc file is in and the reference.smd is in the same folder of the qc. i tried removing the .smd of the qc file but nothing changes.
also if i try skipping reference and gunreference all the other files like walk.smd gives the same error.
im compiling with the crowbar program.
here is the .qc file

`// Created by Crowbar 0.67

$modelname "valve/models/hgrunt.mdl"

$bodygroup "body"
{
studio "reference.smd"
}
$bodygroup "weapons"
{
studio "gunreference.smd"
}

$sequence "walk1" {
"hgrunt_anims\walk1.smd"
fps 30
loop
LX
}
$sequence "walk2" {
"hgrunt_anims\walk2.smd"
fps 30
loop
LX
}
$sequence "run" {
"hgrunt_anims\run.smd"
fps 30
loop
LX
}
$sequence "diesimple" {
"hgrunt_anims\diesimple.smd"
fps 30
X
}
$sequence "dieforward" {
"hgrunt_anims\dieforward.smd"
fps 30
X
}
$sequence "crouch" {
"hgrunt_anims\crouch.smd"
fps 30
}
$sequence "standup" {
"hgrunt_anims\standup.smd"
fps 30
}
$sequence "crouching" {
"hgrunt_anims\crouching.smd"
fps 30
}
$sequence "crawl" {
"hgrunt_anims\crawl.smd"
fps 30
loop
LX
}
$sequence "smflinch" {
"hgrunt_anims\smflinch.smd"
fps 30
}
$sequence "fire_grenade" {
"hgrunt_anims\fire_grenade.smd"
fps 30
}
$sequence "notarget" {
"hgrunt_anims\notarget.smd"
fps 30
}
$sequence "idle1" {
"hgrunt_anims\idle1.smd"
fps 30
loop
}
$sequence "idle2" {
"hgrunt_anims\idle2.smd"
fps 30
loop
}
$sequence "reload" {
"hgrunt_anims\reload.smd"
{ event 1 43 }
fps 30
loop
}
$sequence "shootcycle" {
"hgrunt_anims\shootcycle.smd"
{ event 2 4 }
fps 30
loop
}
$sequence "frontkick" {
"hgrunt_anims\frontkick.smd"
{ event 3 14 }
fps 30
}
$sequence "swim" {
"hgrunt_anims\swim.smd"
fps 30
loop
}
$sequence "signal" {
"hgrunt_anims\signal.smd"
fps 30
}
$sequence "180L" {
"hgrunt_anims\180L.smd"
fps 30
}
$sequence "180R" {
"hgrunt_anims\180R.smd"
fps 30
}
$sequence "strafeleft" {
"hgrunt_anims\strafeleft.smd"
fps 40
loop
LX LY
}
$sequence "straferight" {
"hgrunt_anims\straferight.smd"
fps 40
loop
LX LY
}
`
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