Need help with compiling model from sven:coop to cs 1.6(Half-Life) Created 3 years ago2021-02-05 09:21:44 UTC by nullifiedcat nullifiedcat

Created 3 years ago2021-02-05 09:21:44 UTC by nullifiedcat nullifiedcat

Posted 3 years ago2021-02-05 09:21:44 UTC Post #345317
I have been trying for a long time to transfer a model from SvenCoop to CS, but I have constant problems: my head does not turn, errors appear from nowhere, although the engines seem to be the same ... animations do not work, or they work, but in some wrong order. I dream that someone would help me, because for a year now I cannot accept that I will not see this model in CS. Im used a Crowbar Compiler/Decompiler, JED HLMV Compiler/Decompiler, user's created compilers and others...

Here is the original model from SvenCoop: https://drive.google.com/file/d/1tuPK9rAofwk29wd67iy5KyOWMEAGdGhi/view?usp=sharing
Posted 3 years ago2021-02-06 21:51:48 UTC Post #345322
Isn't Crowbar for Source and not Gold Source, ether way it's a pain. Last time I did it I used Milkshape lol
Posted 3 years ago2021-02-09 09:21:46 UTC Post #345326
Isn't Crowbar for Source and not Gold Source
Crowbar has options to compile for GoldSRC games.
Posted 3 years ago2021-02-11 12:56:05 UTC Post #345331
Open the model in a program like Blender (you will need the "Source Tools" to import GoldSrc SMDs) and check the orientation of all of the bones.
Sometimes when a model is decompiled/edited/ported, the bones will orient in weird directions. Or they will lose Parenting or things like that which can stop things working properly.

You will also want to check the vertex weight paint mode and make sure everything is set to basically 1 or 0. There are tutorials online, a great site named 303 something covers importing models to GoldSrc.

For context, I experienced errors with bone orientation when editing Scientist animations. The model decompiled by Crowbar will have incorrect Roll values for the foot bones, causing final animations to be messed up. This sounds like a similar problem.

EDIT - I can't get access to the model file for some reason, let me know if you want me to have a look at it.
Posted 3 years ago2021-02-12 12:17:44 UTC Post #345336
I can't get access to the model file for some reason, let me know if you want me to have a look at it.
I apologize, apparently forgot to open access to the file. Opened.
Posted 3 years ago2021-02-12 14:42:59 UTC Post #345337
Counter-Strike and Sven-Coop have different animation sets for players. You'll need to rearrange your model's animations to match with CS anims(just decompile any CS player model and refer to it when adding/removing/replacing what's needed).
And they definitely have different acts and events in QC file, so keep that in mind, too.
Posted 3 years ago2021-02-17 21:37:13 UTC Post #345352
I downloaded the model but for some reason in HLMV I don't see anything? I suppose I can try decompiling it but I'm not sure what's going on here so far unless files are missing.
Posted 3 years ago2021-02-20 11:30:10 UTC Post #345357
That's all there was. Everything works in the game. I also checked now, indeed, it does not show in HLMV, although, again, everything is in the game.
Posted 3 years ago2021-02-20 12:07:21 UTC Post #345358
It shows up just fine for me in both HLMV 2 and HLAM. It doesn't load in Jed's model viewer though.
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