i've been trying to make 1 simple room for 3 days Created 1 year ago2021-05-17 11:09:14 UTC by HelloGordon HelloGordon

Created 1 year ago2021-05-17 11:09:14 UTC by HelloGordon HelloGordon

Posted 1 year ago2021-05-17 11:09:14 UTC Post #345620
at this point i stopped understanding anything about how to make a map. if you have the time i kindly request that you take a look and tell me what's wrong/ how to fix or fix it yourself.
here's the link to the drive folder with the .jmf file and .wad file, because the room uses custom textures:
https://drive.google.com/drive/folders/1_yzQB46opcsQQ8LFNXfl8wLKLBHPnU9f?usp=sharing
Posted 1 year ago2021-05-17 12:02:03 UTC Post #345621
I'm gonna look at it. What kind of error are you experiencing while compiling the map?
Edit: Your map has a lot of coplanar planes. Press ALT+P or try to fix them by merging some of the planes that are on a single side by using the vertex manipulator tool. You can press ALT+P and press Fix All Errors, but that may break a lot of stuff. It is faster, though.
The16Mapper The16MapperI am a bot, and this action was done automatically.
Posted 1 year ago2021-05-17 12:02:35 UTC Post #345622
Archie ArchieGoodbye Moonmen
Posted 1 year ago2021-05-17 12:22:29 UTC Post #345623
I now fixed the coplanar planes, but it still doesnt load properly, even though there are no errors. here's the log (I'll post it in a few messages, because of the character limit):
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: E:/_tmp/jackhammer/J.A.C.K./halflife/hlcsg.exe "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone"
Arguments: "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone" -low -wadautodetect
Entering E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.01 seconds)
CSGBrush:
(0.06 seconds)

Using Wadfile: \_tmp\half life\Half-Life\valve\halflife.wad
  • Contains 8 used textures, 72.73 percent of map (3116 textures in wad)
Using Wadfile: \_tmp\half life\Half-Life\valve\clonehigh.wad
  • Contains 3 used textures, 27.27 percent of map (12 textures in wad)
Wad files required to run the map: "halflife.wad;clonehigh.wad;"
Texture usage is at 0.17 mb (of 32.00 mb MAX)
0.36 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: E:/_tmp/jackhammer/J.A.C.K./halflife/hlbsp.exe "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone"
Arguments: "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 55 (0.02 seconds)
BSP generation successful, writing portal file 'E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone.prt'
SolidBSP [hull 1] 71 (0.02 seconds)
SolidBSP [hull 2] 58 (0.02 seconds)
SolidBSP [hull 3] 65 (0.02 seconds)
Reduced 102 clipnodes to 97
Reduced 109 texinfos to 39
Reduced 11 texdatas to 8 (488 bytes to 356)
Reduced 392 planes to 71
FixBrinks:
Increased 97 clipnodes to 97.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/512 192/32768 ( 0.6%)
planes 71/32768 1420/655360 ( 0.2%)
vertexes 337/65535 4044/786420 ( 0.5%)
nodes 33/32767 792/786408 ( 0.1%)
texinfos 39/32767 1560/1310680 ( 0.1%)
faces 207/65535 4140/1310700 ( 0.3%)
  • worldfaces 195/32768 0/0 ( 0.6%)
clipnodes 97/32767 776/262136 ( 0.3%)
leaves 19/32760 532/917280 ( 0.1%)
  • worldleaves 6/8192 0/0 ( 0.1%)
marksurfaces 220/65535 440/131070 ( 0.3%)
surfedges 1076/512000 4304/2048000 ( 0.2%)
edges 539/256000 2156/1024000 ( 0.2%)
texdata [variable] 356/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 1571/2097152 ( 0.1%)
  • AllocBlock 2/64 0/0 ( 3.1%)
8 textures referenced

Total BSP file data space used: 22283 bytes

Wad files required to run the map: "halflife.wad;clonehigh.wad;"
0.55 seconds elapsed

----- END hlbsp -----
Posted 1 year ago2021-05-17 12:23:04 UTC Post #345624
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: E:/_tmp/jackhammer/J.A.C.K./halflife/hlvis.exe "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone"
Arguments: "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone" -low
6 portalleafs
7 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 6
g_visdatasize:6 compressed from 6
0.05 seconds elapsed

----- END hlvis -----

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: E:/_tmp/jackhammer/J.A.C.K./halflife/hlrad.exe "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone"
Arguments: "E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone" -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
Using Wadfile: E:\_tmp\half life\Half-Life\clusterfucklife\maps\roomone.wa_
8 textures referenced
Reading texlights from 'E:\_tmp\jackhammer\J.A.C.K\halflife\lights.rad'
0 opaque models
0 opaque faces
207 faces
Create Patches : 1525 base patches
28680 square feet [4130019.50 square inches]
4 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
(0.35 seconds)
BuildFacelights:
(0.54 seconds)
BuildVisLeafs:
(0.33 seconds)
visibility matrix : 0.2 megs
MakeScales:
(0.56 seconds)
Transfer Lists : 657870 : 657.87k transfers
Indices : 70316 : 68.67k bytes
Data : 1320285 : 1.26M bytes
Bounce 1 GatherLight:
(0.03 seconds)
Bounce 2 GatherLight:
(0.03 seconds)
Bounce 3 GatherLight:
(0.04 seconds)
Bounce 4 GatherLight:
(0.03 seconds)
Bounce 5 GatherLight:
(0.03 seconds)
Bounce 6 GatherLight:
(0.03 seconds)
Bounce 7 GatherLight:
(0.03 seconds)
Bounce 8 GatherLight:
(0.04 seconds)
CreateTriangulations:
(0.06 seconds)
AddPatchLights:
(0.94 seconds)
FinalLightFace:
(0.01 seconds)
3.46 seconds elapsed

----- END hlrad -----
Posted 1 year ago2021-05-17 12:35:48 UTC Post #345625
You've got several invalid brushes. It looks like you've been using vertex manipulation. That's an advanced tool that can easily produce invalid shapes, so it's better not to use it until you have a better understanding of how to keep a brush valid. Use the clipping tool (Shift+X) instead, or the shearing tool (click on a selected brush in a 2D view to cycle between resize, rotate and shear modes).

The texture scales on your brushes vary wildly. It's often a good idea to keep them consistent (most textures are designed to be used with scale 1). This is probably caused by the various texture-locking modes that J.A.C.K. has enabled by default - I usually disable them.

Your func_door_rotating's don't have origin brushes. I replied to your question about that, but what I didn't mention explicitly is that an origin brush must be part of an entity. Normally you'd create both the visible brushes and the origin brush, select all of them, and then turn them into an entity. You already have a func_door_rotating entity, so in this case you'd create an origin brush, then select both the func_door_rotating and the origin brush, then press the 'To Entity' button (Ctrl+T), and select 'Yes' when it asks you to add the selected solids to the existing entity.

As for your map not loading, what exactly do you mean with 'it doesn't load properly'? Did you check whether the bsp file got copied to the right maps folder? What happens when you start Half-Life manually and type map roomone in the console?
Posted 1 year ago2021-05-17 13:53:41 UTC Post #345626
thanks to all of you for replying. i now did the doors the way you described, Captain P. when i type 'map roomone' it just says map change failed: 'roomone' not found on server. by "it doesn't load properly" i meant it doesnt load at all and it gives me the same message as when i try to launch manually from the console. altough it still just gives me map change failed: 'roomone' not found on server
Posted 1 year ago2021-05-17 19:24:03 UTC Post #345628
Judging by a previous question of yours, and by the paths in your compile log, you're working on a mod, right? Did you verify that the bsp file is actually located in the Half-Life\yourmoddirectory\maps directory (where yourmoddirectory is the name of your mod's directory)? And are you starting hl.exe with the -game yourmoddirectory argument (you can also start your mod through Steam, which does the same thing)? If you're not doing that, then you're running the base game Half-Life (not your mod), which will only look for bsp files in the Half-Life\valve\maps directory.

You should also put any custom wad files you're using in your mod's directory.
Posted 1 year ago2021-05-17 20:37:17 UTC Post #345629
yeah, i'm working on a mod. i put everything in it's respective folders in my mymoddirectory, launched the game with the`-game yourmoddirectory` argument and tried to load the map through a console command and it gave me a message about API or something, i also tried to build and load the map in J.A.C.K. and it gave me the same message as before - map change failed: 'roomone' not found on server. thanks for the help, but i think that making maps for half life is too complicated for me, but it was fun to try it
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