ok so i did some maps and they worked all fine but then i used some textures that were too big, removed them from my wad, replaced them but now im getting this when compiling
SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (11,-448,225)-(19,-440,237) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (10,-445,231)-(17,-444,249) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (11,-451,243)-(15,-444,249) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (16,-472,231)-(22,-471,243) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (15,-460,216)-(19,-459,225) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...826 (0.11 seconds)
BSP generation successful, writing portal file 'E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa.prt'
SolidBSP [hull 1] 322 (0.03 seconds)
SolidBSP [hull 2] 274 (0.03 seconds)
SolidBSP [hull 3] 425 (0.05 seconds)
Reduced 1123 clipnodes to 1095
Reduced 552 texinfos to 450
Reduced 53 texdatas to 51 (2336 bytes to 2248)
Reduced 4118 planes to 922
FixBrinks:
Increased 1095 clipnodes to 1097
this is from one map, there are two more but it's the same thing, just different coordinates.
this causes the game to crash after a few seconds when i load any of the maps. how do i fix it?