How does monster_human_grunt works on OP4? Created 1 week ago2022-06-22 22:51:05 UTC by jamie jamie

Created 1 week ago2022-06-22 22:51:05 UTC by jamie jamie

Posted 1 week ago2022-06-22 22:51:05 UTC Post #346652
Recently i tried some mapping in OP4 (for practice) and i saw the monster_human_grunt entity in the entity list. So, how does it behave? What enemies does it attack? Do allies kill them?

EDIT: I did a test map, and here are the results:
1. It looks to the player, but doesnt do nothing about it
2. You can kill him and gib him, and he will drop his weapon
3. Any enemy or ally will atack him, but he can only move
4. Looks like he cant attack
Posted 1 week ago2022-06-23 17:50:06 UTC Post #346653
You must be fairly new to hl mapping.

monster_human_grunt is basically the counterpart to a regular Hgrunt entitiy. He can follow the player he can attack on his own.

His allies are: The player, other hecu grunts. That soldier is hostile to everyone else. Did you never play Opposing Force? No? Go play it now.

Make sure to place info_nodes in your map. These info_nodes are important for the npcs. They use these entities as waypoints where they will run to and take cover and so on. Without these info_nodes placed on your map your npcs will behave very poorly.
Posted 1 week ago2022-06-23 18:37:58 UTC Post #346654
Thats not what i mean. The entity you mean is human_ally_grunt . I spawned THE ORIGINAL grunt from Half-Life. Yeah i placed info_nodes but they dont work
Posted 1 week ago2022-06-28 00:39:56 UTC Post #346669
Sounds like they're not very useful. Perhaps they were left in the game but unused or only used in scripted sequences? You could check the official maps to see if and how they are meant to be used
Posted 1 week ago2022-06-28 00:43:48 UTC Post #346670
I think they used them as a placeholder, because i made another test map with a scripted sequence and it works.
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