is there a way to fix "sequence is greater than 64K"? Created 1 year ago2022-11-15 22:48:15 UTC by petergriffinxxxtentacion petergriffinxxxtentacion

Created 1 year ago2022-11-15 22:48:15 UTC by petergriffinxxxtentacion petergriffinxxxtentacion

Posted 1 year ago2022-11-15 22:48:15 UTC Post #347091
i'm doing some custom animations for my models, and this "sequence "name_of_the_sequence" is greater than 64K" error has been bothering me for the past hours, i tried removing this limit from the source code, but it resulted in one of the animations being completely corrupted(bones flying everywhere) so i wanted to know if there's any way to bypass this 64k sequence size limit without having to change the animations?
Posted 1 year ago2022-11-16 08:35:49 UTC Post #347092
From https://the303.org/tutorials/gold_mdl_fix.htm
*********** ERROR ***********
sequence "reload_empty" is greater than 64K


This is a rare error that happens with very complex animations with high nodes & frames. Usually frames past 200~300 range with over 100 bone nodes is likely to put out this error. I cannot pin down the exact combination of nodes to total frames which triggers this but this is my best estimates. 2 solutions:

1: Re-export the animation SMD with a modified FPS 3D model application side which results in lower total exported keyframes in the SMD, then adjust the QC fps to match.
2: Reduce the bone nodes or animation total frames manually

edit: You wanted to change the engine limits instead of the animation. I'd say it's better to reconsider your approach.
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