Confined spaces level transitions Created 1 year ago2023-01-29 12:22:30 UTC by username7 username7

Created 1 year ago2023-01-29 12:22:30 UTC by username7 username7

Posted 1 year ago2023-01-29 12:22:30 UTC Post #347266
I have a problem, I want to make loading to the next map after the door is closed, but after loading to the next map I get stuck in place, even noclip doesn't work, what's going on?
User posted image
User posted image
User posted image
Posted 1 year ago2023-01-29 14:53:59 UTC Post #347267
Is there a reason you're using a trigger_transition in the second map and an info_landmark in the third? I would advise to use one or the other in both maps. Also, your trigger_transition is a hollow cube? Why not just a solid brush?

Edit: Turns out to be quite a simple issue in the end. Your third map does not include a trigger_changelevel back to the second. Even if you do not intend for the player to go back to the previous map, you must include the trigger to go there. Make it use only and keep it out of the way somewhere.
monster_urby monster_urbyGoldsourcerer
Posted 1 year ago2023-01-30 03:34:52 UTC Post #347274
Thank you for the advice, now trigger_changelevel works properly
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