cycler_sprite charachers head rotation problem Created 10 months ago2023-06-17 11:59:26 UTC by Enborian Enborian

Created 10 months ago2023-06-17 11:59:26 UTC by Enborian Enborian

Posted 10 months ago2023-06-17 11:59:26 UTC Post #347631
Hello, straight to the point:
Never had this issue. Somehow yesterday problem appeared. I installed vhe 3.5.3, but STILL everything was alright, but "then" idk, maybe accidentally change some things in the Batch Compiler or vhe, but i restarted everything, seted up batch and vhe from scratch, and still these heads... cycler_sprite default settings, didn't manipulated with models in HLMV or something. What can i do?
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User posted image
User posted image
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https://pastes.io/oomnnp9tfm
https://pastes.io/nbk55b97yh
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Edit: Forgot to mention that on default cycler_sprite models are sprinting like there's no tomorow, have to change it from "10" to "1" to look as it was intended.
Posted 10 months ago2023-06-17 14:17:11 UTC Post #347632
Add a key to your cycler_sprite, named "controller", with value 2155905152

This should center the bones, one number controls several bones, the formula is: a+b*256+c*256*256+d*256*256*256

Where each letter determines how much the bone is turned, from 0 to 255, I think... 128 for center.

I think vluzacn once posted this somewhere.
Posted 10 months ago2023-06-17 16:20:28 UTC Post #347633
My gosh! It works, you're a legend. Thank you :)
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