Yep I have another Problem.... Created 20 years ago2004-04-10 21:48:10 UTC by BlowyMcBlow BlowyMcBlow

Created 20 years ago2004-04-10 21:48:10 UTC by BlowyMcBlow BlowyMcBlow

Posted 20 years ago2004-04-10 21:48:10 UTC Post #22088
How do I link levels together??? Ive followed the tutorial on this site and when I run the map and get to the spot where it should change, it does not work!
Posted 20 years ago2004-04-11 07:31:05 UTC Post #22108
OK, there could be a number of things:

1: Landmark name must be lowercase, with no spaces or punctuation except _, and it should have a very short name.
2: Landmark name must be the same in both maps.
3: Landmark must be in the EXACT same area in both maps.

Map 1 should be:

_________________
*        ]
_________________

Map 2 should be:

_________________
]      *
_________________

In the diagrams, the _ is the wall, the ] is the trigger_changelevel and the * is the info_landmark.
Posted 20 years ago2004-04-11 07:58:25 UTC Post #22110
Also, make sure you aren't testing your level change while hammer is running. For most people, this causes the change to fail. Compile your maps, then close hammer, open HL and run your first map from the console.
Posted 20 years ago2004-04-11 09:45:01 UTC Post #22115
or use a batch compiler to compile
Posted 20 years ago2004-04-11 11:07:38 UTC Post #22123
It works fine when I run it through hammer :confused:

[quote]For most people, this causes the change to fail.[/quote]
Obviously your special... :-)
Posted 20 years ago2004-04-11 22:49:50 UTC Post #22184
Sometimes when the level change takes place you'll get lodged in a wall somewhere. If you noclip to get out, you'll find that the map your in isn't quite right. Let's say, for instance, that you have a hallway with the level change in the middle. This hallway is closed off with doors. First, prepare the two maps without the hallway. Then start a new map. Create the complete hallway with the two doors at each end. Texture it, light it, etc. Put the trigger_changelevel in the middle and stretch it to fit the entire size of the hallway. Now copy that hallway and paste it into both of the other maps. It is imperative that you do no alter the hallway at all! Now add the info_landmarks. Look at the diagram:

Direction of movement >>>
____________________________________
FIRST MAP || SECOND MAP
* || *
_______ ||__________________

*=info_landmark
||=trigger_landmark

Move from left to right to follow this diagram (viewpoint is looking down on the hall)

Place the info_landmarks in the middle.
Now set up the options as shown in the Changing Levels Tutorial as well as this one

Now if alls good, compile and test it and the it should work perfectly.
Happy Mapping! :)
AJ AJGlorious Overlord
Posted 20 years ago2004-04-11 22:51:13 UTC Post #22185
OK in that pic, see the bit with the info_landmarks? Pretend its lined up with the rest of the trigger_landmark :P
AJ AJGlorious Overlord
Posted 20 years ago2004-04-12 08:49:50 UTC Post #22225
All any of you needed to do was link him to the tut, lol.
Posted 20 years ago2004-04-13 02:10:15 UTC Post #22332
Yeah, but I found that the tut didn't quite 'finish' it for me. I worked out this after a lot of frustration and errors!
AJ AJGlorious Overlord
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