HELP WITH HL1 scfripted sequences Created 11 months ago2023-12-11 15:21:40 UTC by Combined Combined

Created 11 months ago2023-12-11 15:21:40 UTC by Combined Combined

Posted 11 months ago2023-12-11 15:21:40 UTC Post #348184
i have some questions about this topic. Can i make a barney, the same characther, in 2 scripted sequences? Because when i do it, the console gives me different errors! like Barney can't reach target, or error schedule 0.

Another question, can you help me maing an action animation loop?? i can't find a way to do it. sorry for my bad english and thanks for replying
Posted 11 months ago2023-12-11 16:15:22 UTC Post #348192
So for the same character in 2 scripted Sequences question: Yes you can, you just need to set it up properly: Check the Wiki for more Information, you just need to look at some tutorials, for example, the scripted sequence tutorial is really good, its what I used to make the skylight explode and the grunts rapel downwards, check the tutorials out, also if you need additional help add me on discord: Wagoki69 is the name. for the second question, I dont really know how to do that, but there is probably an answer on the wiki page too
Tarek TarekA literal dumbass who uses Hammer++
Posted 11 months ago2023-12-11 16:15:23 UTC Post #348193
So for the same character in 2 scripted Sequences question: Yes you can, you just need to set it up properly: Check the Wiki for more Information, you just need to look at some tutorials, for example, the scripted sequence tutorial is really good, its what I used to make the skylight explode and the grunts rapel downwards, check the tutorials out, also if you need additional help add me on discord: Wagoki69 is the name. for the second question, I dont really know how to do that, but there is probably an answer on the wiki page too
Tarek TarekA literal dumbass who uses Hammer++
Posted 11 months ago2023-12-11 16:38:51 UTC Post #348194
It's entirely possible to use several scripted_sequences for the same monster, just not at the same time.
That means that only one can use the Idle Animation, the rest must use Action Animation only.

You can kind of hack a looping Action Animation by having the scripted_sequence target its own targetname (scripted_sequences fires their target when Action Animation finishes)
Posted 11 months ago2023-12-11 19:40:02 UTC Post #348199
I NEED TO SAY ONE THING: thanks a lot averyone who replied here, because helped me a lot about learning hammer, jackhammer.
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