Why mu Scripted Sequence starts when the game loads, and dont get triggered by a trigger? Created 3 months ago2024-01-06 22:40:28 UTC by Combined Combined

Created 3 months ago2024-01-06 22:40:28 UTC by Combined Combined

Posted 3 months ago2024-01-06 22:40:28 UTC Post #348411
It's a scientist and Is selected to get teleported to the scripted sequence, but to prevent the scientist to frozee, i selected an idle animation. When i enable idle the scripted sequence starts when game loaded, when i didn't use a idle animation, the scripted sequence starts normalità on a trigger, but the scientist freezes. I am so confused
Pls help
Posted 3 months ago2024-01-08 16:27:36 UTC Post #348428
You don't need to repeatedly self reply to bump your threads. The forums are less popular than the Discord server, but sooner or later somebody will pick up your question and respond.

As for your question: idle animations will always start as soon as a map is loaded in game. They start enabled and need to be triggered to stop.

If you are using a scripted_sequence to teleport a scientist when triggered, I assume using the Instantaneous move to setting, you may need to simply trigger an additional animation to play once the scientist arrives. Have the scripted_sequence target another sequence which will play straight after.

Having said that, I don't believe I've seen this issue before and would need to see the map or try copying the setup myself.
monster_urby monster_urbyGoldsourcerer
Posted 3 months ago2024-01-09 18:21:30 UTC Post #348429
Ok i Will try thanks
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