Hi. I am currently working on a Half-Life modification, specifically trying to add custom textures.
I have gathered all of my textures, created a .wad using wad maker, and inserted them into my map. Problem is, the first time I compiled the map, it replaced the textures with HL placeholders I was using before (which I think, is the source of the problem).
The main reason being that I was using very large textures. I resized them to a proper size (256x256), re-packaged them and launched the map again. Still, it did not worked. I tried several alternatives, such as changing the .wad's name, removing the sky box (replacing it with another texture) and even moving the map files to a different directory (from the "valve" folder to my mods folder, probably another cause).
I don't know how to proceed in this matter, and I would appreciate very much your help.